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LAN with P2P (local multiplayer) #751

@Daveee19

Description

@Daveee19

Describe the example

A built showcase and the project file of how to create a LAN experience without the players having to install any additional resources like P2P and Node.js. Think of games like Minecraft or Terraria, where the host just starts the server, and it's joinable right away with an IP and port, either for local players, or done with Hamachi or Radmin VPN if playing with friends all over the world.

Demo.mp4

Checklist

  • I've followed all of the best practices.
  • My game has a proper name in the game properties.
  • My game package name begins with com.example..
  • My game has all events unfolded.
  • I've added myself as the author in the game properties.
  • I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
  • I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
  • I've cleaned unused resources.

Game folder

Sorry, but as the ZIP file was failing to upload, I can only provide a Google Drive link here as my only choice: Download

Edit:
I changed the access, as the file was not downloadable for everyone. Sorry for the inconvenience. It should work now, but leave a comment here if you still have issues or any questions. :)

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