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[Reviewed] [Fire bullet] Make the extension description straight to the point (#727)
* Don't show in changelog
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extensions/reviewed/FireBullet.json

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"name": "FireBullet",
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"previewIconUrl": "https://resources.gdevelop-app.com/assets/Icons/bullet.svg",
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"shortDescription": "Fire bullets, manage ammo, reloading, and overheating.",
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"version": "0.3.1",
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"version": "0.3.2",
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"description": [
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"Fire bullets, manage ammo, reloading, and overheating.",
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"This extension allows objects to fire bullets.",
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"",
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"Firing bullets:",
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"- Cooldown: Time between shots (seconds)",
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"- Bullet Quantity: Number of bullets created each time Fire Bullet action is used. ",
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"- Angle Variance: Each bullet trajectory will be adjusted by a random value within this range (degrees)",
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"- Firing Arc: Range of angles (in degrees) that bullets will shoot. Bullets are evenly spread within this range.",
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"- Rotate bullet: Change the angle of each bullet to match the direction it is travelling (enabled by default)",
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"It handles:",
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"- cooldown between shots",
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"- firing multiple bullets at a time",
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"- ammo management",
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"- overheat",
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"",
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" Ammo:",
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"- Starting ammo",
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"- Max ammo",
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"- Shots per reload. Use 0 to disable reloading",
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"- Reload duration",
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"- Automatic reloading is enabled by default, but it can also be done manually.",
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"",
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"Overheat:",
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"- Heat increase per shot. Object is Overheated when Heat reaches 1.",
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"- Cooling rate per second",
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"- When overheated, the object cannot fire any bullets",
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"",
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"Statistics:",
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"- Total bullets created",
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"- Total shots taken",
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"- Total reloads completed",
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"",
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"Bullets:",
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"- Each bullet is assigned several variables that can be used for advanced object picking",
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"- __FireBullet.BulletID = Unique number for every bullet created",
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"- __FireBullet.BatchID = Unique number for all bullets created in the same frame",
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"- __FireBullet.BatchOrderID = Unique number for each bullet in the same batch. Can be used to identify the position in the firing arc."
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"[A simplified version](https://editor.gdevelop.io/?project=example://fire-bullet) of the top-down twin-stick shooter example allows to check it out."
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],
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"origin": {
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"identifier": "FireBullet",
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"objectGroups": []
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},
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{
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"description": "Fire bullets toward a position.",
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"description": "Fire bullets toward a position.\n\nEach bullet is assigned variables for advanced object picking\n- __FireBullet.BulletID, Unique number for every bullet created\n- __FireBullet.BatchID, Unique number for all bullets created in the same frame\n- __FireBullet.BatchOrderID, Unique number for each bullet in the same batch. Can be used to identify the position in the firing arc.",
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"fullName": "Fire bullets toward a position",
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"functionType": "Action",
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"name": "FireTowardPosition",
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"objectGroups": []
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},
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{
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"description": "Fire bullets in the direction of a given angle.",
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"description": "Fire bullets in the direction of a given angle.\n\nEach bullet is assigned variables for advanced object picking\n- __FireBullet.BulletID, Unique number for every bullet created\n- __FireBullet.BatchID, Unique number for all bullets created in the same frame\n- __FireBullet.BatchOrderID, Unique number for each bullet in the same batch. Can be used to identify the position in the firing arc.",
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"fullName": "Fire bullets toward an angle",
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"functionType": "Action",
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"name": "Fire",

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