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[Reviewed] Add some example links (#770)
* Don't show in changelogs
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extensions/reviewed/AutoTyping.json

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"- Use a condition to check if the typing finished.",
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"- Use a condition to check if a new text character was added. This is useful to trigger audio effects.",
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"- Use the \"CurrentCharacter\" expression to know when a specific character was displayed.",
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""
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"",
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"The top-down RPG example uses this extension ([open the project online](https://editor.gdevelop.io/?project=example://top-down-rpg))."
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],
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"origin": {
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"identifier": "AutoTyping",

extensions/reviewed/Health.json

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"- Duration of shield (seconds) Use \"0\" to make shield permanent",
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"- Rate of shield regeneration (points per second)",
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"- Delay before shield regeneration starts after being hit (seconds)",
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"- Block excess damage when shield is broken (yes/no)"
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"- Block excess damage when shield is broken (yes/no)",
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"",
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"The top-down RPG example uses this extension ([open the project online](https://editor.gdevelop.io/?project=example://top-down-rpg))."
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],
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"origin": {
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"identifier": "Health",

extensions/reviewed/PlatformerCharacterAnimator.json

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"previewIconUrl": "https://resources.gdevelop-app.com/assets/Icons/Glyphster Pack/Master/SVG/Sports and Fitness/Sports and Fitness_training_running_run.svg",
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"shortDescription": "Change animations and horizontal flipping of a platformer character automatically.",
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"version": "1.0.0",
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"description": "Automatically change the animations and horizontal flipping of a platformer character based on movement and interaction with platform objects.",
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"description": [
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"Automatically change the animations and horizontal flipping of a platformer character based on movement and interaction with platform objects.",
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"",
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"The platformer example uses this extension ([open the project online](https://editor.gdevelop.io/?project=example://platformer))."
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],
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"tags": [
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"animations",
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"platformer",

extensions/reviewed/ShakeObject.json

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"- To repeat a single-shake effect in a loop, add a condition \"Object is not shaking\" ",
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"- Use a long \"Time between shakes\" to simulate a slow moving object (like a ship rocking back and forth)",
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"- Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters. ",
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"- Use \"Shake until stopped\" to simulate engine vibration, earthquake, or pulsing"
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"- Use \"Shake until stopped\" to simulate engine vibration, earthquake, or pulsing",
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"",
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"The top-down RPG example uses this extension for damage animations ([open the project online](https://editor.gdevelop.io/?project=example://top-down-rpg))."
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],
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"origin": {
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"identifier": "ShakeObject",

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