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Fix list formats in some extension description (thanks @st-Wook) (#904)
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extensions/community/AnimationSystem.json

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{
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"author": "VegeTato",
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"category": "",
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"description": "Helpful for making animations for sprites without having to spend time animating the character in editors\n-You can use multi animations on one object to get more effects\n-For the animations that do Not have Trigger once, you can use Timers to make it Have one !\n-Added condition to check if the door is Open or Close from animation (3D open/close door)\n-Added condition to check if the animation has finished (if trigger once set to YES)\n-User can change the origin point of the object to control the animations\n-Animation behavior must be installed in the object to make the extension works",
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"description": "Helpful for making animations for sprites without having to spend time animating the character in editors\n- You can use multi animations on one object to get more effects\n- For the animations that do Not have Trigger once, you can use Timers to make it Have one !\n- Added condition to check if the door is Open or Close from animation (3D open/close door)\n- Added condition to check if the animation has finished (if trigger once set to YES)\n- User can change the origin point of the object to control the animations\n- Animation behavior must be installed in the object to make the extension works",
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"extensionNamespace": "",
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"fullName": "Animation system",
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"helpPath": "",

extensions/community/DynamicWater.json

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"description": [
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"FEATURES",
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"",
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" - Fully customizable: by adjusting the liquid properties (tension, damping, spreading), you can simulate different types of ",
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" liquids such as: water, jelly, lava, etc.",
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" - Can obtain the height of the surface at any point",
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" - Allows you to have full control over visual properties such as: color opacity, effects, etc.",
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" - Can create a force at any point on the surface.",
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" - Works on all platforms.",
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"- Fully customizable: by adjusting the liquid properties (tension, damping, spreading), you can simulate different types of liquids such as: water, jelly, lava, etc.",
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"- Can obtain the height of the surface at any point",
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"- Allows you to have full control over visual properties such as: color opacity, effects, etc.",
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"- Can create a force at any point on the surface.",
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"- Works on all platforms.",
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""
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],
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"tags": [

extensions/community/FlipGravity.json

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{
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"author": "",
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"category": "General",
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"description": "- Easily make VVVV games.\n- Easily Flip platformer character gravity upside down.\n- Set the flip gravity key.\n- Set the jump while flipped key.\n- Set the action to reset the gravity back to normal.\n- On/Off ability to jump while the gravity is flipped.\n- On/Off ability to flip the gravity while in air.\n- On/Off ability to trigger once the flip gravity key.\n- Control the flip gravity strength/force.\n- Control the jump strength/force while flipped.\n- Auto handle animations.\n- 2 actions included: \n1- You have 1 object at the top and bottom. \n2- You have 2 objects, one at the bottom (floor), one at the top (roof).\n\n*Note: this extension must run in every frame, so make sure to leave the event condition empty. \nRecommended: Set the platformer character sprite Origin and Center points to sprite center for the best experience.*",
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"description": "- Easily make VVVV games.\n- Easily Flip platformer character gravity upside down.\n- Set the flip gravity key.\n- Set the jump while flipped key.\n- Set the action to reset the gravity back to normal.\n- On/Off ability to jump while the gravity is flipped.\n- On/Off ability to flip the gravity while in air.\n- On/Off ability to trigger once the flip gravity key.\n- Control the flip gravity strength/force.\n- Control the jump strength/force while flipped.\n- Auto handle animations.\n- 2 actions included: \n 1. You have 1 object at the top and bottom. \n 2. You have 2 objects, one at the bottom (floor), one at the top (roof).\n\n*Note: this extension must run in every frame, so make sure to leave the event condition empty. \nRecommended: Set the platformer character sprite Origin and Center points to sprite center for the best experience.*",
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"extensionNamespace": "",
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"fullName": "Flip Gravity",
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"helpPath": "",

extensions/community/NewgroundsAPI.json

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{
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"author": "",
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"category": "Third-party",
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"description": "Allows developers to use newgrounds API for their games\n\nFeatures:\n\nConditions:\n -UserIsLoggedIn\n\nActions:\n - LoadNewgroundsAPI\n - PostScoreOnScoreBoard\n - UnlockMedal\n - LogInToNewGrounds\n - LogOutFromNewGrounds\n\nStringExpressions:\n - RetrievePlayerName\n - RetrieveDateTime\n - RetrieveVersion\n - RetrieveMedalList\n - RetrieveScoreBoardList\n - RetrieveScoreOnScoreBoard\n\n[Example link](https://gdevelop.io/game-example/newgrounds-api).",
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"description": "Allows developers to use newgrounds API for their games\n\nFeatures:\n\nConditions:\n - UserIsLoggedIn\n\nActions:\n - LoadNewgroundsAPI\n - PostScoreOnScoreBoard\n - UnlockMedal\n - LogInToNewGrounds\n - LogOutFromNewGrounds\n\nStringExpressions:\n - RetrievePlayerName\n - RetrieveDateTime\n - RetrieveVersion\n - RetrieveMedalList\n - RetrieveScoreBoardList\n - RetrieveScoreOnScoreBoard\n\n[Example link](https://gdevelop.io/game-example/newgrounds-api).",
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"extensionNamespace": "",
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"fullName": "Newgrounds API",
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"helpPath": "https://bitbucket.org/newgrounds/newgrounds.io-for-javascript-html5/src/master/",

extensions/community/PushableBox.json

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{
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"author": "",
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"category": "",
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"description": "# This extension has been reworked \nYou can install the new reworked version by searching the name: \n**Pushable/Pullable Box**\n---\nExtension to make object work as a pushable box \nRequires: Platformer character behavior, Platformer behavior \n-Player can push and move the object. \n-Player can stand on the object. \n-User can set the \"weight\" of the box. \n-User can set the moving keys of the object. \n-User have the option to go through box or not. \n-User can use up to 3 boxes. \n\n*Remember: \n-You can change the box (acceleration & deceleration) from the platformer character behavior. \n-Extension action can be used ONCE only. ",
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"description": "# This extension has been reworked \nYou can install the new reworked version by searching the name: \n**Pushable/Pullable Box**\n---\nExtension to make object work as a pushable box \nRequires: Platformer character behavior, Platformer behavior \n- Player can push and move the object. \n- Player can stand on the object. \n- User can set the \"weight\" of the box. \n- User can set the moving keys of the object. \n- User have the option to go through box or not. \n- User can use up to 3 boxes. \n\n*Remember: \n- You can change the box (acceleration & deceleration) from the platformer character behavior. \n- Extension action can be used ONCE only. ",
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"extensionNamespace": "",
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"fullName": "Pushable Box (OUT DATED)",
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"helpPath": "",

extensions/community/TrampolinePlatform.json

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{
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"author": "",
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"category": "General",
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"description": "# User can\n- Use the extension action multi times on multi objects.\n- Set the trampoline force.\n- Set multi forces for each trampoline.\n- Set which object can jump on that trampoline.\n- Set group of objects to jump on the trampoline.\n- Set the boolean (On/Off) to trigger the trampoline:\n 1. On: Trigger if player is on top of it. \n 2. Off: Trigger if player collided with it.\n- Check if a trampoline has been triggered (for animations).\n\n# Actions\n- Extension action.\n\n# Conditions\n- Check if a trampoline has been triggered.\n\n# Example\n![](https://i.imgur.com/XIYBQB9.png)\n*-Recommended to use platform behavior (Jump through) on the trampoline.* \n*-Extension action must run in every frame.*",
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"description": "# User can\n- Use the extension action multi times on multi objects.\n- Set the trampoline force.\n- Set multi forces for each trampoline.\n- Set which object can jump on that trampoline.\n- Set group of objects to jump on the trampoline.\n- Set the boolean (On/Off) to trigger the trampoline:\n 1. On: Trigger if player is on top of it.\n 2. Off: Trigger if player collided with it.\n- Check if a trampoline has been triggered (for animations).\n\n# Actions\n- Extension action.\n\n# Conditions\n- Check if a trampoline has been triggered.\n\n# Example\n![](https://i.imgur.com/XIYBQB9.png)\n- *Recommended to use platform behavior (Jump through) on the trampoline.* \n- *Extension action must run in every frame.*",
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"extensionNamespace": "",
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"fullName": "Trampoline Platform",
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"helpPath": "",

extensions/community/VoiceRecognition.json

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{
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"author": "",
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"category": "Device",
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"description": "Listens from the browser microphone then returns a text\n\nLimitations: Voice recognition is only supported in https for security reasons\n\nCan be used for:\n - Voice Based Games\n - Voice Mobile App\n\nFeatures:\n\tConditions:\n\t\t- OnSuccess\n\t\t- OnError\n\n\tActions:\n\t\t- Start listening\n\n\tStringExpressions:\n\t\t- RetrieveResultText\n\t\t- RetrieveStatus\n\t\t- RetrieveError\n\n[Example link](https://gdevelop.io/game-example/voice-recognition).",
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"description": "Listens from the browser microphone then returns a text\n\nLimitations: Voice recognition is only supported in https for security reasons\n\nCan be used for:\n - Voice Based Games\n - Voice Mobile App\n\nFeatures:\n- Conditions:\n - OnSuccess\n - OnError\n\n- Actions:\n - Start listening\n\n- StringExpressions:\n - RetrieveResultText\n - RetrieveStatus\n - RetrieveError\n\n[Example link](https://gdevelop.io/game-example/voice-recognition).",
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"extensionNamespace": "",
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"fullName": "Voice Recognition API",
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"helpPath": "https://developer.mozilla.org/en-US/docs/Web/API/Web_Speech_API/Using_the_Web_Speech_API",

extensions/reviewed/Boomerang.json

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{
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"author": "Entropy, @VictrisGames",
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"category": "Movement",
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"description": "Throw an object that returns to the thrower after a length of time, or when an action is used to return it.\n\nHow to throw a boomerang: \n-- Create a bomerang object that has this behavior\n-- Use one of the \"Throw boomerang...\" actions\n-- Run the \"Track location of thrower\" action every frame so the boomerang returns correctly\n\nTips:\n- If you want the boomerang to bounce off objects, check for collisions and then use the action \"Send boomerang back to thrower\"",
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"description": "Throw an object that returns to the thrower after a length of time, or when an action is used to return it.\n\nHow to throw a boomerang: \n- Create a bomerang object that has this behavior\n- Use one of the \"Throw boomerang...\" actions\n- Run the \"Track location of thrower\" action every frame so the boomerang returns correctly\n\nTips:\n- If you want the boomerang to bounce off objects, check for collisions and then use the action \"Send boomerang back to thrower\"",
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"extensionNamespace": "",
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"fullName": "Boomerang",
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"helpPath": "",

extensions/reviewed/CameraShake.json

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"",
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"Release notes:",
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"- Version 3.0.0",
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" - No adaptation of the game events is needed.",
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" - It fixes an issue when used with scrolling, the amplitude will feel bigger in this case.",
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" - The shaking relies on noise which could feel a bit different.",
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" - This extension can no longer do impulses. For this, another extension \"Camera impulse\" can be used."
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" - No adaptation of the game events is needed.",
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" - It fixes an issue when used with scrolling, the amplitude will feel bigger in this case.",
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" - The shaking relies on noise which could feel a bit different.",
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" - This extension can no longer do impulses. For this, another extension \"Camera impulse\" can be used."
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],
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"origin": {
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"identifier": "CameraShake",

extensions/reviewed/FlashTransitionPainter.json

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{
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"author": "Westboy31",
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"category": "Visual effect",
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"description": "* __Paint effect:__Action to paint a color all over the screen for a period of time with specific effect.\neffect type:\n * __Flash:__ is a monochrome color appear with fade then disappear with fade out.\n * __Vertical:__ is a monochrome color comes from right side then comes back.\n * __Horizontal:__ is a monochrome color come from top side then comes back.\n * __Circular:__ is a circle which increases from the center and narrows.\n* __Paint effect ended:__ event when the paint effect ends.",
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"description": "* __Paint effect:__ Action to paint a color all over the screen for a period of time with specific effect.\neffect type:\n * __Flash:__ is a monochrome color appear with fade then disappear with fade out.\n * __Vertical:__ is a monochrome color comes from right side then comes back.\n * __Horizontal:__ is a monochrome color come from top side then comes back.\n * __Circular:__ is a circle which increases from the center and narrows.\n* __Paint effect ended:__ event when the paint effect ends.",
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"extensionNamespace": "",
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"fullName": "Flash and transition painter",
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"helpPath": "",

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