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"shortDescription": "A button that can be customized.",
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"version": "2.1.1",
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"shortDescription": "A button with a label.",
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"version": "2.1.2",
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"description": [
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"A button that can be used for menus and most labelled buttons of a game. The button can be customized with a background for each state and a label. It handles user interactions and a simple condition can be used to check if it is clicked.",
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"",
@@ -1172,12 +1172,27 @@
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"value": "Idle",
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"type": "Choice",
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"label": "State",
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"extraInformation": [
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"Idle",
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"Hovered",
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"PressedInside",
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"PressedOutside",
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"Validated"
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"choices": [
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{
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"label": "Idle",
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"value": "Idle"
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},
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{
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"label": "Hovered",
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"value": "Hovered"
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},
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{
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"label": "PressedInside",
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"value": "PressedInside"
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},
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{
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"label": "PressedOutside",
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"value": "PressedOutside"
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},
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{
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"label": "Validated",
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"value": "Validated"
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}
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],
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"hidden": true,
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"name": "State"
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"name": "Index"
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}
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],
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"sharedPropertyDescriptors": []
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"propertiesFolderStructure": {
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"folderName": "__ROOT",
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"children": [
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{
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"propertyName": "ShouldCheckHovering"
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},
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{
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"propertyName": "State"
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},
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{
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"propertyName": "TouchId"
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},
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{
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"propertyName": "TouchIsInside"
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},
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{
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"propertyName": "MouseIsInside"
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},
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{
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"propertyName": "Index"
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}
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]
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}
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}
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],
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"eventsBasedObjects": [
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"areaMinZ": 0,
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"assetStoreTag": "menu buttons",
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"defaultName": "Button",
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"description": "A button that can be customized.",
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