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Update readme and changelog for 5.0.6 release
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CHANGELOG.md

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**Note:** See `ags_lib\CHANGELOG.md` for changes to the core AGS library.
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### v5.0.6 - 2016-03-28
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* Update to newer version of Premake, 5.0 alpha 10
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* Plus local changes for auto-generating props files
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* Drop support for VS2012
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* Perform minor cleanup
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* Update the readme for the Crossfire sample
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* Update the AMD icon to the black version
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### v5.0.5 - 2016-12-07
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* Update samples for latest AGS API
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README.md

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* AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
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* Or other DirectX&reg; 11 compatible GPU with Shader Model 5 support<sup>[3](#ags-sdk-footnote1)</sup>
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* 64-bit Windows&reg; 7 (SP1 with the [Platform Update](https://msdn.microsoft.com/en-us/library/windows/desktop/jj863687.aspx)), Windows&reg; 8.1, or Windows&reg; 10
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* Visual Studio&reg; 2012, Visual Studio&reg; 2013, or Visual Studio&reg; 2015
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* Visual Studio&reg; 2013 or Visual Studio&reg; 2015
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* Recommended driver: Radeon Software Crimson ReLive Edition 16.12.1 (driver version 16.50.2001) or later
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### Getting Started
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* It is recommended to take a look at the sample source code.
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* There are three samples: ags_sample, crossfire_sample, and eyefinity_sample.
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* Visual Studio projects for VS2012, VS2013, and VS2015 can be found in each sample's `build` directory.
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* Visual Studio projects for VS2013 and VS2015 can be found in each sample's `build` directory.
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* Additional documentation, including API documentation and instructions on how to add AGS support to an existing project, can be found in the `ags_lib\doc` directory.
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* There is also [online documentation](http://gpuopen-librariesandsdks.github.io/ags/).
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* [Barycentrics12](https://github.com/GPUOpen-LibrariesAndSDKs/Barycentrics12) - a sample showing how to use the GCN shader extensions for DirectX 12
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### Premake
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The Visual Studio projects in each sample's `build` directory were generated with Premake. To generate the project files yourself (for another version of Visual Studio, for example), open a command prompt in the sample's `premake` directory (where the premake5.lua script for that sample is located, not the top-level directory where the premake5 executable is located) and execute the following command:
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The Visual Studio projects in each sample's `build` directory were generated with Premake. To generate the project files yourself, open a command prompt in the sample's `premake` directory (where the premake5.lua script for that sample is located, not the top-level directory where the premake5 executable is located) and execute the following command:
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* `..\..\premake\premake5.exe [action]`
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* For example: `..\..\premake\premake5.exe vs2010`
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* For example: `..\..\premake\premake5.exe vs2015`
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Alternatively, to regenerate all Visual Studio files for the SDK, execute `ags_update_vs_files.bat` in the top-level `premake` directory.
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This version of Premake has been modified from the stock version to use the property sheet technique for the Windows SDK from this [Visual C++ Team blog post](http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx). The technique was originally described for using the Windows 8.0 SDK with Visual Studio 2010, but it applies more generally to using newer versions of the Windows SDK with older versions of Visual Studio.
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The default SDK for a particular version of Visual Studio (for 2012 or higher) is installed as part of Visual Studio installation. This default (Windows 8.0 SDK for Visual Studio 2012 and Windows 8.1 SDK for Visual Studio 2013) will be used if newer SDKs do not exist on the user's machine. However, the projects generated with this version of Premake will use the next higher SDK (Windows 8.1 SDK for Visual Studio 2012 and Windows 10 SDK with Visual Studio 2013), if the newer SDKs exist on the user's machine.
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By default, Visual Studio 2013 projects will compile against the Windows 8.1 SDK. However, the VS2013 projects generated with this version of Premake will use the next higher SDK (i.e. the Windows 10 SDK), if the newer SDK exists on the user's machine.
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For Visual Studio 2015, this version of Premake adds the `WindowsTargetPlatformVersion` element to the project file to specify which version of the Windows SDK will be used. To change `WindowsTargetPlatformVersion` for Visual Studio 2015, change the value for `_AMD_WIN_SDK_VERSION` in `premake\amd_premake_util.lua` and regenerate the Visual Studio files.
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For Visual Studio 2015, the systemversion Premake function is used to add the `WindowsTargetPlatformVersion` element to the project file, to specify which version of the Windows SDK will be used. To change `WindowsTargetPlatformVersion` for Visual Studio 2015, change the value for `_AMD_WIN_SDK_VERSION` in `premake\amd_premake_util.lua` and regenerate the Visual Studio files.
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### Third-Party Software
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* DXUT is distributed under the terms of the MIT License. See `eyefinity_sample\dxut\MIT.txt`.

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