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* Now supports using the API without needing a driver profile.
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* You can also now specify the transfer engine.
@@ -33,9 +33,10 @@ AGS exposes GCN shader extensions for both DirectX 11 and DirectX 12. It also pr
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### Prerequisites
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* AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
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* Or other DirectX® 11 compatible GPU with Shader Model 5 support<sup>[1](#ags-sdk-footnote1)</sup>
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* Or other DirectX® 11 compatible GPU with Shader Model 5 support<sup>[3](#ags-sdk-footnote1)</sup>
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* 64-bit Windows® 7 (SP1 with the [Platform Update](https://msdn.microsoft.com/en-us/library/windows/desktop/jj863687.aspx)), Windows® 8.1, or Windows® 10
* Recommended driver: Radeon Software Crimson ReLive Edition 16.12.1 (driver version 16.50.2001) or later
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### Getting Started
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* It is recommended to take a look at the sample source code.
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* Microsoft, DirectX, Visual Studio, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
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### Notes
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<aname="ags-sdk-footnote1">1</a>: While the AGS SDK samples will run on non-AMD hardware, they will be of limited usefulness, since the purpose of AGS is to provide convenient access to AMD-specific information and extensions.
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<aname="ags-sdk-footnote1">1</a>: Requires Radeon Software Crimson Edition 16.9.2 (driver version 16.40.2311) or later.
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<aname="ags-sdk-footnote1">2</a>: Requires Radeon Software Crimson ReLive Edition 16.12.1 (driver version 16.50.2001) or later.
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<aname="ags-sdk-footnote1">3</a>: While the AGS SDK samples will run on non-AMD hardware, they will be of limited usefulness, since the purpose of AGS is to provide convenient access to AMD-specific information and extensions.
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