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Merge pull request #80 from sawickiap/master
Miscellaneous minor fixes
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CMakeLists.txt

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cmake_minimum_required(VERSION 3.25)
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project(D3D12MemoryAllocator VERSION 3.0.1)
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project(D3D12MemoryAllocator VERSION 3.0.2)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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README.md

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**Changelog:** See [CHANGELOG.md](CHANGELOG.md)
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**Product page:** [D3D12 Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/d3d12-memory-allocator/)
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**Product page:** [D3D12 Memory Allocator on GPUOpen](https://gpuopen.com/d3d12-memory-allocator/)
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[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.svg)](http://isitmaintained.com/project/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator "Average time to resolve an issue")
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docs/html/_d3_d12_mem_alloc_8h.html

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docs/html/annotated.html

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<title>D3D12 Memory Allocator: Class List</title>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="dynsection.toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_d3_d12_m_a.html" target="_self">D3D12MA</a></td><td class="desc"></td></tr>
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<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_d3_d12_m_a_1_1_allocation.html" target="_self">Allocation</a></td><td class="desc">Represents single memory allocation </td></tr>
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<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___c_a_l_l_b_a_c_k_s.html" target="_self">ALLOCATION_CALLBACKS</a></td><td class="desc">Custom callbacks to CPU memory allocation functions </td></tr>
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<tr id="row_0_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html" target="_self">ALLOCATION_DESC</a></td><td class="desc">Parameters of created <a class="el" href="class_d3_d12_m_a_1_1_allocation.html" title="Represents single memory allocation.">D3D12MA::Allocation</a> object. To be used with <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aa37d6b9fe8ea0864f7a35b9d68e8345a" title="Allocates memory and creates a D3D12 resource (buffer or texture). This is the main allocation functi...">Allocator::CreateResource</a> </td></tr>
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<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_d3_d12_m_a_1_1_allocator.html" target="_self">Allocator</a></td><td class="desc">Represents main object of this library initialized for particular <code>ID3D12Device</code> </td></tr>
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<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_d3_d12_m_a_1_1_allocator.html" target="_self">Allocator</a></td><td class="desc">Represents main object of this library initialized for particular <span class="tt">ID3D12Device</span> </td></tr>
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<tr id="row_0_4_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html" target="_self">ALLOCATOR_DESC</a></td><td class="desc">Parameters of created <a class="el" href="class_d3_d12_m_a_1_1_allocator.html" title="Represents main object of this library initialized for particular ID3D12Device.">Allocator</a> object. To be used with <a class="el" href="namespace_d3_d12_m_a.html#ab7a1cd1683986d75ce1488b0920f4cb0" title="Creates new main D3D12MA::Allocator object and returns it through ppAllocator.">CreateAllocator()</a> </td></tr>
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<tr id="row_0_6_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_c_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html" target="_self">CALLOCATION_DESC</a></td><td class="desc">Helper structure that helps with complete and conscise initialization of the <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html" title="Parameters of created D3D12MA::Allocation object. To be used with Allocator::CreateResource.">D3D12MA::ALLOCATION_DESC</a> structure </td></tr>
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docs/html/class_d3_d12_m_a_1_1_allocation-members.html

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