diff --git a/docs/html/_d3_d12_mem_alloc_8h.html b/docs/html/_d3_d12_mem_alloc_8h.html index 99d4b5a..36f1863 100644 --- a/docs/html/_d3_d12_mem_alloc_8h.html +++ b/docs/html/_d3_d12_mem_alloc_8h.html @@ -218,6 +218,7 @@ ,
  D3D12MA::ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED = 0x8 , D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED = 0x10 +, D3D12MA::ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT = 0x20
}  Bit flags to be used with ALLOCATOR_DESC::Flags. More...
diff --git a/docs/html/class_d3_d12_m_a_1_1_allocator-members.html b/docs/html/class_d3_d12_m_a_1_1_allocator-members.html index ca74e46..4e80d94 100644 --- a/docs/html/class_d3_d12_m_a_1_1_allocator-members.html +++ b/docs/html/class_d3_d12_m_a_1_1_allocator-members.html @@ -100,8 +100,9 @@ GetMemoryCapacity(UINT memorySegmentGroup) constD3D12MA::Allocator IsCacheCoherentUMA() constD3D12MA::Allocator IsGPUUploadHeapSupported() constD3D12MA::Allocator - IsUMA() constD3D12MA::Allocator - SetCurrentFrameIndex(UINT frameIndex)D3D12MA::Allocator + IsTightAlignmentSupported() constD3D12MA::Allocator + IsUMA() constD3D12MA::Allocator + SetCurrentFrameIndex(UINT frameIndex)D3D12MA::Allocator