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AMD FidelityFX SDK 2.0.0
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.clang-format

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.editorconfig

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# top-most EditorConfig file
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root = true
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# Unix-style newlines with a newline ending every file
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[*]
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end_of_line = lf
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indent_size = 4
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indent_style = space
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trim_trailing_whitespace = true
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insert_final_newline = true
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end_of_line = crlf
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charset = utf-8
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indent_style = space
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indent_size = 4

.gitignore

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[Bb]uild/
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[Oo]bj/
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[Ll]og/
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[Mm]edia-cache/
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cauldronmedia/
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PrecompiledShadersDXIL/
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[Dd]irectXTK12/
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vcpkg_installed/
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Gaming.Desktop.x64/
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Gaming.Xbox.Scarlett.x64/
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Gaming.Xbox.XboxOne.x64/
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# Override build targets we want to monitor
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!Kits/FidelityFX/tools/ffx_sc/bin/
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!Kits/FidelityFX/signedbin/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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#Generated git hash information
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git_hash_branch.h
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# Visual Studio Code
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.vscode
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*.svclog
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*.scc
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# Override build targets we want to keep
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!Kits/FidelityFX/bin/*.pdb
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!Kits/FidelityFX/signedbin/*.pdb
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# Chutzpah Test files
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_Chutzpah*
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# Backup folder for Package Reference Convert tool in Visual Studio 2017
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MigrationBackup/
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# Folders created by the media delivery tool
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/media/
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/media-cache/
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sdk/src/components/frameinterpolation/FrameInterpolation_GDK/Gaming.Xbox.Scarlett.x64/
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sdk/src/components/fsr1/FSR1_GDK/Gaming.Xbox.Scarlett.x64/
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sdk/src/components/fsr2/FSR2_GDK/Gaming.Xbox.Scarlett.x64/
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sdk/src/components/fsr3/FSR3_GDK/Gaming.Xbox.Scarlett.x64/
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sdk/src/components/fsr3upscaler/FSR3Upscaler_GDK/Gaming.Xbox.Scarlett.x64/
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sdk/src/components/opticalflow/OpticalFlow_GDK/Gaming.Xbox.Scarlett.x64/

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