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| 1 | +# Version 3.4 |
| 2 | +## New Features: |
| 3 | +- Support for Blender 3.1 and 3.2 has been added. |
| 4 | +- A new option for overriding an object’s ability to receive shadows has been added. If this option is set to false, shadows from other objects will not be shown. |
| 5 | +- Support for Atmosphere and Fog in the World Properties Panel has been added. Artists can now add a dense (or sparse) fog to render real world atmospheres more realistically. There are settings for density, falloff, height above the ground, and more. |
| 6 | +- Support for the Map Range node (linear mode) has been added. |
| 7 | +- Hair now works with the RPR Interactive mode. |
| 8 | +- A setting has been added to change the Random Seed for renders (similar to Blender’s Cycles feature), which allows changing the noise pattern. |
| 9 | +- An option has been to use the secondary UV set for creating the outlines in toon renders. |
| 10 | + |
| 11 | +## Fixes: |
| 12 | +- Partially transparent and reflective Uber shaders could be darker than physically correct — fixed. |
| 13 | +- Incorrect rotational motion blur has been fixed. |
| 14 | +- Issues with IES lights and atmosphere volumes have been fixed. |
| 15 | +- Albedo AOV now shows the mid color of toon shaders. |
| 16 | +- The Blender spot light parameter “Spot Blend” now works as expected. |
| 17 | +- An exception that could happen with unsupported material nodes has been fixed. |
| 18 | +- An error could occur when changing frames when viewport rendering was running — fixed. |
| 19 | +- Better response is seen now when viewport rendering is active and the camera is moved. |
| 20 | +- Better checking has been achieved for the need to update viewport renders when selecting an object. |
| 21 | +- Depth AOV support for Blender 3.0.1 and above has been fixed. |
| 22 | +- Errors could occur when viewport render and material previews happening simultaneously — fixed. |
| 23 | +- A crash could occur with the RPR Interactive mode and unsupported AOVs — fixed. |
| 24 | +- Support for Geometry nodes in viewport and final rendering has been fixed and improved. |
| 25 | +- An error with “halo” type particles in Blender 3.0 and above has been corrected. |
| 26 | +- Object Index, Material Index and Random in the Object Info node — fixed. |
| 27 | +Cryptomatte AOVs work again in the Blender Compositor. |
| 28 | +- An issue where the mesh in Edit mode could be missing in Blender 3.1 and above — fixed. |
| 29 | +- OpenVDB volume support for Blender 3.2 has been re-enabled (the OpenVDB version was changed in Blender). |
| 30 | + |
1 | 31 | # Version 3.3
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2 | 32 | ## New Features:
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3 | 33 | - Support for Fog and Heterogenous Volume rendering has been added to the RPR Full mode. Simulated volumes are now rendered on CPU and GPU.
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