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Changelog.md

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# Version 3.4
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## New Features:
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- Support for Blender 3.1 and 3.2 has been added.
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- A new option for overriding an object’s ability to receive shadows has been added. If this option is set to false, shadows from other objects will not be shown.
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- Support for Atmosphere and Fog in the World Properties Panel has been added. Artists can now add a dense (or sparse) fog to render real world atmospheres more realistically. There are settings for density, falloff, height above the ground, and more.
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- Support for the Map Range node (linear mode) has been added.
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- Hair now works with the RPR Interactive mode.
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- A setting has been added to change the Random Seed for renders (similar to Blender’s Cycles feature), which allows changing the noise pattern.
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- An option has been to use the secondary UV set for creating the outlines in toon renders.
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## Fixes:
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- Partially transparent and reflective Uber shaders could be darker than physically correct — fixed.
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- Incorrect rotational motion blur has been fixed.
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- Issues with IES lights and atmosphere volumes have been fixed.
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- Albedo AOV now shows the mid color of toon shaders.
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- The Blender spot light parameter “Spot Blend” now works as expected.
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- An exception that could happen with unsupported material nodes has been fixed.
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- An error could occur when changing frames when viewport rendering was running — fixed.
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- Better response is seen now when viewport rendering is active and the camera is moved.
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- Better checking has been achieved for the need to update viewport renders when selecting an object.
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- Depth AOV support for Blender 3.0.1 and above has been fixed.
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- Errors could occur when viewport render and material previews happening simultaneously — fixed.
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- A crash could occur with the RPR Interactive mode and unsupported AOVs — fixed.
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- Support for Geometry nodes in viewport and final rendering has been fixed and improved.
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- An error with “halo” type particles in Blender 3.0 and above has been corrected.
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- Object Index, Material Index and Random in the Object Info node — fixed.
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Cryptomatte AOVs work again in the Blender Compositor.
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- An issue where the mesh in Edit mode could be missing in Blender 3.1 and above — fixed.
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- OpenVDB volume support for Blender 3.2 has been re-enabled (the OpenVDB version was changed in Blender).
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# Version 3.3
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## New Features:
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- Support for Fog and Heterogenous Volume rendering has been added to the RPR Full mode. Simulated volumes are now rendered on CPU and GPU.

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