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| 1 | +# Version 3.1 |
| 2 | +## New Features: |
| 3 | +- Support for AMD Radeon™ RX 6700 XT graphics cards has been added. |
| 4 | +- Cryptomatte AOVs make it easy to filter objects by name or material when using compositors that support Cryptomatte (including the Blender Cryptomatte compositor node) |
| 5 | +- A 16-bit Machine Learning Denoiser option is now available to provide for less memory usage and greater speed. |
| 6 | +- The speed and responsiveness of the viewport render has been vastly improved under RPR 2.0: |
| 7 | + - An option for using Machine Learning Denoising and Upscaling the viewport render is enabled under the Viewport Settings. We now render faster at ½ resolution and use the Machine Learning Upscaler to enhance the resolution; |
| 8 | + - Changing the properties tabs no longer restarts the viewport render; |
| 9 | + - Stopping the viewport render is now much faster; |
| 10 | + - Various other fixes to speed up the viewport render have been added. |
| 11 | +- An often requested feature, Box mapping in the Image Texture node, is now supported! |
| 12 | +- Support for Principled Hair BSDF has been added. |
| 13 | +- UV Lookup nodes and math nodes now work in the High, Medium, Low modes. |
| 14 | + |
| 15 | +## Issues Fixed: |
| 16 | +- Adaptive sampling now works correctly in the CPU mode. |
| 17 | +- All color spaces for textures (not just sRGB and Linear) are now used. |
| 18 | +- Noise seeding for animation renders has now fixed an issue of a “swimming” noise pattern. Noise seeding is always enabled. |
| 19 | +- A possible error with UDIM textures has been fixed. |
| 20 | +- If the Step Count option in Blender was set to a value > 1, accentuated motion blur would be rendered — fixed. |
| 21 | +- Memory was not being freed up at the end of rendering — fixed. |
| 22 | +- Shadow Catcher now work with RPR 2. |
| 23 | +- An error at the end of rendering with the Full mode has been fixed. |
| 24 | +- Calculated values of light power would not update in animation — fixed. |
| 25 | +- Transparent background now works with RPR 2. |
| 26 | +- Transparent background with tile rendering was creating a lot of artefacts and produced incorrect results — fixed. |
| 27 | +- Instances were not updated correctly in the viewport on disabling or enabling: they were correctly removed when disabled but not displayed on enabling — fixed. |
| 28 | +- There was an issue with material override application/removal: it reset the object rays visibility settings and was not updated on instances — fixed. |
| 29 | +- Linked collection objects now use ray visibility settings, rather than the settings from the parent object. |
| 30 | +- Various fixes have been made to .rpr file export: |
| 31 | + - Motion blur is now exported with .rpr export; |
| 32 | + - Export is now implemented with selected engine mode; |
| 33 | + - An image cache is used to save space and enhance speed when exporting. |
| 34 | +- Environment Lights and various overrides can now be rotated independently. |
| 35 | +- Area lights were shadowing too aggressively — fixed. |
| 36 | +- Switching to contour rendering could fail on an NVidia GPU — fixed. |
| 37 | +- Possible crashing when rendering AOVs in the viewport has been fixed. |
| 38 | +- Textures could be too blurry due to incorrect MIP mapping, particularly textures in a plane parallel to the camera direction. |
| 39 | +- Adaptive sampling now works with RPR 2. |
| 40 | +- Spiral artifacts when rendering with both the CPU and GPU have been fixed. |
| 41 | +- The Opacity AOV was not taking the maximum ray depth into account — fixed. |
| 42 | +- Artifacts in the Depth AOV have been fixed. |
| 43 | +- Compiling the BVH geometry has been improved in large scenes. |
| 44 | + |
| 45 | +## Known Issues: |
| 46 | +- RPR 2.0 has some forthcoming features. If these are needed, please use the Legacy render mode: |
| 47 | + - Heterogenous volumes. |
| 48 | +- Tiled rendering with transparent background enabled has image artifacts with RPR 2.0. |
| 49 | +- Adaptive sampling does not work with CPU only rendering. |
| 50 | + |
1 | 51 | # Version 3.0
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2 | 52 | ## New Features:
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3 | 53 | - The new plug-in version incorporates version 2.0 of our Radeon™ ProRender system and brings about these significant changes and enhancements:
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