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Updated changelog.md with version 3.1.0 info (#236)
* Updated changelog.md with version 3.1.0 info
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Changelog.md

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# Version 3.1
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## New Features:
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- Support for AMD Radeon™ RX 6700 XT graphics cards has been added.
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- Cryptomatte AOVs make it easy to filter objects by name or material when using compositors that support Cryptomatte (including the Blender Cryptomatte compositor node)
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- A 16-bit Machine Learning Denoiser option is now available to provide for less memory usage and greater speed.
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- The speed and responsiveness of the viewport render has been vastly improved under RPR 2.0:
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- An option for using Machine Learning Denoising and Upscaling the viewport render is enabled under the Viewport Settings. We now render faster at ½ resolution and use the Machine Learning Upscaler to enhance the resolution;
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- Changing the properties tabs no longer restarts the viewport render;
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- Stopping the viewport render is now much faster;
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- Various other fixes to speed up the viewport render have been added.
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- An often requested feature, Box mapping in the Image Texture node, is now supported!
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- Support for Principled Hair BSDF has been added.
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- UV Lookup nodes and math nodes now work in the High, Medium, Low modes.
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## Issues Fixed:
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- Adaptive sampling now works correctly in the CPU mode.
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- All color spaces for textures (not just sRGB and Linear) are now used.
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- Noise seeding for animation renders has now fixed an issue of a “swimming” noise pattern. Noise seeding is always enabled.
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- A possible error with UDIM textures has been fixed.
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- If the Step Count option in Blender was set to a value > 1, accentuated motion blur would be rendered — fixed.
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- Memory was not being freed up at the end of rendering — fixed.
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- Shadow Catcher now work with RPR 2.
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- An error at the end of rendering with the Full mode has been fixed.
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- Calculated values of light power would not update in animation — fixed.
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- Transparent background now works with RPR 2.
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- Transparent background with tile rendering was creating a lot of artefacts and produced incorrect results — fixed.
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- Instances were not updated correctly in the viewport on disabling or enabling: they were correctly removed when disabled but not displayed on enabling — fixed.
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- There was an issue with material override application/removal: it reset the object rays visibility settings and was not updated on instances — fixed.
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- Linked collection objects now use ray visibility settings, rather than the settings from the parent object.
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- Various fixes have been made to .rpr file export:
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- Motion blur is now exported with .rpr export;
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- Export is now implemented with selected engine mode;
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- An image cache is used to save space and enhance speed when exporting.
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- Environment Lights and various overrides can now be rotated independently.
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- Area lights were shadowing too aggressively — fixed.
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- Switching to contour rendering could fail on an NVidia GPU — fixed.
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- Possible crashing when rendering AOVs in the viewport has been fixed.
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- Textures could be too blurry due to incorrect MIP mapping, particularly textures in a plane parallel to the camera direction.
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- Adaptive sampling now works with RPR 2.
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- Spiral artifacts when rendering with both the CPU and GPU have been fixed.
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- The Opacity AOV was not taking the maximum ray depth into account — fixed.
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- Artifacts in the Depth AOV have been fixed.
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- Compiling the BVH geometry has been improved in large scenes.
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## Known Issues:
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- RPR 2.0 has some forthcoming features. If these are needed, please use the Legacy render mode:
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- Heterogenous volumes.
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- Tiled rendering with transparent background enabled has image artifacts with RPR 2.0.
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- Adaptive sampling does not work with CPU only rendering.
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# Version 3.0
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## New Features:
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- The new plug-in version incorporates version 2.0 of our Radeon™ ProRender system and brings about these significant changes and enhancements:

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