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Update Changelog.md
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Changelog.md

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@@ -42,6 +42,7 @@ A new setting in Viewport Sampling called “Samples per second” has been adde
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- Adaptive sampling is disabled
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- Adaptive subdivision is disabled
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- On macOS, currently RPR 2.0 uses OpenCL and not metal.
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- Volumetric absorption does not currently work
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# Version 2.4.11
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- ML Denoiser on macOS (with certain Vega cards) and Ubuntu can produce black pixels.
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- Viewport rendering with RPR 2.0 falls back to use RPR 1.0.
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- Invisible area lights can cause firefly artifacts in RPR 2.0.

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