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Changelog.md

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# Version 3.3.16
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## New Features:
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- Support for Blender 3.0 has been added.
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- Updates to the Render Quality modes:
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- RPR Interactive is a new mode supporting GPUs that use the Vulkan ray tracing extension, and is optimized for fast viewport rendering;
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- RPR Final, previously “Full” mode. It is intended for final rendering with the utmost physical correctness and image quality;
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- Both modes produce similar images;
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- Both modes support full MaterialX shader networks.
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- Support for ARM-based Apple Macs has been added.
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- The ability to override the color of an object’s shadow has been added (in the visibility settings).
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## Bugs Fixed:
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- Blender objects using the “Fluid Modifier” were not rendering correctly — fixed.
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- Outline rendering can now use UV mapping to generate the outline.
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- Noise Threshold was previously locked in the viewport settings — fixed.
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- The “Key Error 41” issue when exporting a .rpr file has been fixed.
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- Incorrect Subsurface Scattering on Vega GPUS has been fixed.
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- Black rendering of toon shaders on macOS has been fixed.
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- A crash that could occur when processing emission shaders objects with subdivision added has been eliminated.
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- The startup time for CPU rendering has been reduced.
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- Low utilization on macOS with CPU + GPU rendering has been eliminated.
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- Performance in scenes with many transparent materials has been improved.
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- An issue with artifacts in alpha texture masks has been fixed.
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- The render performance on Vega and Polaris GPUs has been improved.
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- Particle motion blur on GPUs now works correctly.
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- A bug in the “Monster Under the Bed” scene has been fixed.
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- A crash that could occur when using .tif textures with zip compression has been eliminated.
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- An issue with emission shaders disappearing in volume objects has been fixed.
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# Version 3.3
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## New Features:
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- Support for Fog and Heterogenous Volume rendering has been added to the RPR Full mode. Simulated volumes are now rendered on CPU and GPU.

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