|
| 1 | +# Version 3.3.16 |
| 2 | +## New Features: |
| 3 | +- Support for Blender 3.0 has been added. |
| 4 | +- Updates to the Render Quality modes: |
| 5 | + - RPR Interactive is a new mode supporting GPUs that use the Vulkan ray tracing extension, and is optimized for fast viewport rendering; |
| 6 | + - RPR Final, previously “Full” mode. It is intended for final rendering with the utmost physical correctness and image quality; |
| 7 | + - Both modes produce similar images; |
| 8 | + - Both modes support full MaterialX shader networks. |
| 9 | +- Support for ARM-based Apple Macs has been added. |
| 10 | +- The ability to override the color of an object’s shadow has been added (in the visibility settings). |
| 11 | + |
| 12 | +## Bugs Fixed: |
| 13 | +- Blender objects using the “Fluid Modifier” were not rendering correctly — fixed. |
| 14 | +- Outline rendering can now use UV mapping to generate the outline. |
| 15 | +- Noise Threshold was previously locked in the viewport settings — fixed. |
| 16 | +- The “Key Error 41” issue when exporting a .rpr file has been fixed. |
| 17 | +- Incorrect Subsurface Scattering on Vega GPUS has been fixed. |
| 18 | +- Black rendering of toon shaders on macOS has been fixed. |
| 19 | +- A crash that could occur when processing emission shaders objects with subdivision added has been eliminated. |
| 20 | +- The startup time for CPU rendering has been reduced. |
| 21 | +- Low utilization on macOS with CPU + GPU rendering has been eliminated. |
| 22 | +- Performance in scenes with many transparent materials has been improved. |
| 23 | +- An issue with artifacts in alpha texture masks has been fixed. |
| 24 | +- The render performance on Vega and Polaris GPUs has been improved. |
| 25 | +- Particle motion blur on GPUs now works correctly. |
| 26 | +- A bug in the “Monster Under the Bed” scene has been fixed. |
| 27 | +- A crash that could occur when using .tif textures with zip compression has been eliminated. |
| 28 | +- An issue with emission shaders disappearing in volume objects has been fixed. |
| 29 | + |
| 30 | + |
1 | 31 | # Version 3.3
|
2 | 32 | ## New Features:
|
3 | 33 | - Support for Fog and Heterogenous Volume rendering has been added to the RPR Full mode. Simulated volumes are now rendered on CPU and GPU.
|
|
0 commit comments