|
| 1 | +# Version 3.6 |
| 2 | +## New Features: |
| 3 | +- Support for Blender 3.5 has been added. |
| 4 | +- The RPR Final mode now uses AMD’s HIP for running on the GPU. This increases download package size for now, but allows faster first renders as the kernels are pre-compiled. |
| 5 | +- The RPR Interactive mode has been improved with the following developments: |
| 6 | + - Displacement support; |
| 7 | + - Lookup UV nodes support; |
| 8 | + - Support for GPUs with less than 8 GB VRAM; |
| 9 | + - Support for GPUs without hardware-accelerated ray tracing. |
| 10 | +- The Interactive mode settings to use RESTIR-based direct lighting and FSR2 upscaling have been added. These by default should give excellent interactivity when rendering in the viewport. |
| 11 | +- The new presets for render settings have been added to select viewport or final render qualities. These give our suggestions for settings which can be overridden. |
| 12 | +- Updated support of shader nodes: |
| 13 | + - The updated Mix nodes in Blender 3.4 are now supported; |
| 14 | + - The toon shader UI has been updated to support three modes (single-color, three-color, and five-color); |
| 15 | + - Better support of the Curves Info node; |
| 16 | + - Support has been added for operations in the Math node: Truncate, Square Root, Inverse Square Root, Sign, and Ping Pong. |
| 17 | + |
| 18 | +## Bugs Fixed: |
| 19 | +- An error with material previews in Blender 3.4 and 3.5 has been fixed. |
| 20 | +- Nodes with hidden outputs that were still linked could affect render results — fixed. |
| 21 | +- Radius and UV support for new curves in Blender 3.4 has been added. |
| 22 | +- A scene with many duplicated objects sharing the same mesh data should now export faster and use less GPU memory. |
| 23 | +- An error with the Math node has been fixed when using the “Power” operation with bogus data (for example, 0^-1). |
| 24 | +- VDB volumes in Blender 3.5 now work correctly. |
| 25 | +- An issue has been fixed with the Rotation input on the Vector Mapping Node not working. Thanks for the submission, user “jombo23”. |
| 26 | +- A bug on Nvidia caused by a driver update has been fixed. (We now use the HIP feature to compile kernels to CUDA, avoiding buggy OpenCL implementations). |
| 27 | + |
| 28 | +## Known Issues: |
| 29 | +- With Blender 3.5, the switch to use a Metal viewport interferes with viewport rendering. Please switch to the OpenGL GPU backend to use viewport rendering. |
| 30 | + |
| 31 | + |
1 | 32 | # Version 3.5
|
2 | 33 | ## New Features:
|
3 | 34 | - Support for Blender 3.3 and Blender 3.4 has been added, including support for the new hair system.
|
|
0 commit comments