Skip to content

Commit cf80e68

Browse files
authored
update changelog
1 parent 1d84107 commit cf80e68

File tree

1 file changed

+31
-0
lines changed

1 file changed

+31
-0
lines changed

Changelog.md

Lines changed: 31 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,34 @@
1+
# Version 3.6
2+
## New Features:
3+
- Support for Blender 3.5 has been added.
4+
- The RPR Final mode now uses AMD’s HIP for running on the GPU. This increases download package size for now, but allows faster first renders as the kernels are pre-compiled.
5+
- The RPR Interactive mode has been improved with the following developments:
6+
- Displacement support;
7+
- Lookup UV nodes support;
8+
- Support for GPUs with less than 8 GB VRAM;
9+
- Support for GPUs without hardware-accelerated ray tracing.
10+
- The Interactive mode settings to use RESTIR-based direct lighting and FSR2 upscaling have been added. These by default should give excellent interactivity when rendering in the viewport.
11+
- The new presets for render settings have been added to select viewport or final render qualities. These give our suggestions for settings which can be overridden.
12+
- Updated support of shader nodes:
13+
- The updated Mix nodes in Blender 3.4 are now supported;
14+
- The toon shader UI has been updated to support three modes (single-color, three-color, and five-color);
15+
- Better support of the Curves Info node;
16+
- Support has been added for operations in the Math node: Truncate, Square Root, Inverse Square Root, Sign, and Ping Pong.
17+
18+
## Bugs Fixed:
19+
- An error with material previews in Blender 3.4 and 3.5 has been fixed.
20+
- Nodes with hidden outputs that were still linked could affect render results — fixed.
21+
- Radius and UV support for new curves in Blender 3.4 has been added.
22+
- A scene with many duplicated objects sharing the same mesh data should now export faster and use less GPU memory.
23+
- An error with the Math node has been fixed when using the “Power” operation with bogus data (for example, 0^-1).
24+
- VDB volumes in Blender 3.5 now work correctly.
25+
- An issue has been fixed with the Rotation input on the Vector Mapping Node not working. Thanks for the submission, user “jombo23”.
26+
- A bug on Nvidia caused by a driver update has been fixed. (We now use the HIP feature to compile kernels to CUDA, avoiding buggy OpenCL implementations).
27+
28+
## Known Issues:
29+
- With Blender 3.5, the switch to use a Metal viewport interferes with viewport rendering. Please switch to the OpenGL GPU backend to use viewport rendering.
30+
31+
132
# Version 3.5
233
## New Features:
334
- Support for Blender 3.3 and Blender 3.4 has been added, including support for the new hair system.

0 commit comments

Comments
 (0)