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Questions/suggestions  #71

@Flamaros

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@Flamaros

I will do some new tests of the SDK now that I can use a GPU that support ray tracing (Nvidia 3080 RTX).

It seems that there is a lot improvements made since last time I checked, but the documentation and samples seems to stay a weakness.

Let me be specific:
For the documentation:

  • We need a comparison table of backends (hybrid, hybrid pro, Northstar)
    • Rendering differences
    • Features supported
    • Performance differences
  • More explanations on how to integrate in an application (UI, DX12, Vulkan,...).
    For samples:
  • really need to have an application that do real time rendering with a small UI, for each backends.
    • GL interop is the only one interactive and the navigation is not smooth.

Last time I checked I got issues depending on the selected GPU (integrated or discret) and backends seems to see GPU in different orders, so having a way to select them by name in the API can be great.

Please notice that I tried the NVidia Pathtracer SDK, which provide a full interactive application directly. It is much more convenient to see what their SDKs are capable to do.

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