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RadeonRays/src/accelerator/bvh2.h

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@@ -289,11 +289,11 @@ namespace RadeonRays
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num_items);
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// We set 1 AABB for each node during BVH build process,
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// however our resulting structure keeps two AABBs for
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// left and right child nodes in the parent node. To
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// convert 1 AABB per node -> 2 AABBs for child nodes
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// we need to traverse the tree pulling child node AABBs
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// into their parent node. That's exactly what PropagateBounds
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// however our resulting structure keeps two AABBs for
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// left and right child nodes in the parent node. To
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// convert 1 AABB per node -> 2 AABBs for child nodes
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// we need to traverse the tree pulling child node AABBs
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// into their parent node. That's exactly what PropagateBounds
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// is doing.
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PropagateBounds(*this);
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}

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