diff --git a/docs/html/allocation_annotation.html b/docs/html/allocation_annotation.html index 67b42d56..73454683 100644 --- a/docs/html/allocation_annotation.html +++ b/docs/html/allocation_annotation.html @@ -93,18 +93,18 @@
The pointer may be later retrieved as VmaAllocationInfo::pUserData:
It can also be changed using function vmaSetAllocationUserData().
Values of (non-zero) allocations' pUserData are printed in JSON report created by vmaBuildStatsString() in hexadecimal form.
If you have a preference for putting the resource in GPU (device) memory or CPU (host) memory on systems with discrete graphics card that have the memories separate, you can use VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or VMA_MEMORY_USAGE_AUTO_PREFER_HOST.
When using VMA_MEMORY_USAGE_AUTO* while you want to map the allocated memory, you also need to specify one of the host access flags: VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT. This will help the library decide about preferred memory type to ensure it has VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT so you can map it.
@@ -121,8 +121,8 @@For more examples of creating different kinds of resources, see chapter Recommended usage patterns. See also: Memory mapping.
Usage values VMA_MEMORY_USAGE_AUTO* are legal to use only when the library knows about the resource being created by having VkBufferCreateInfo / VkImageCreateInfo passed, so they work with functions like: vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo() etc. If you allocate raw memory using function vmaAllocateMemory(), you have to use other means of selecting memory type, as described below.
A memory type is chosen that has all the required flags and as many preferred flags set as possible.
Value passed in VmaAllocationCreateInfo::usage is internally converted to a set of required and preferred flags, plus some extra "magic" (heuristics).
You can also use this parameter to exclude some memory types. If you inspect memory heaps and types available on the current physical device and you determine that for some reason you don't want to use a specific memory type for the allocation, you can enable automatic memory type selection but exclude certain memory type or types by setting all bits of memoryTypeBits to 1 except the ones you choose.
You have to free all allocations made from this pool before destroying it.
Although functions like vmaCreateBuffer(), vmaCreateImage(), vmaDestroyBuffer(), vmaDestroyImage() create/destroy an allocation and a buffer/image at once, these are just a shortcut for creating the resource, allocating memory, and binding them together. Defragmentation works on memory allocations only. You must handle the rest manually. Defragmentation is an iterative process that should repreat "passes" as long as related functions return VK_INCOMPLETE not VK_SUCCESS. In each pass:
+ Vulkan Memory Allocator
+
+ |
+
Internally in this function, pointers to functions related to the entire Vulkan instance are fetched using global function definitions, while pointers to functions related to the Vulkan device are fetched using volkLoadDeviceTable() for given pAllocatorCreateInfo->device.
diff --git a/docs/html/memory_mapping.html b/docs/html/memory_mapping.html index 84edf775..bdc0de94 100644 --- a/docs/html/memory_mapping.html +++ b/docs/html/memory_mapping.html @@ -105,11 +105,11 @@Copy in the other direction - from an allocation to a host pointer can be performed the same way using function vmaCopyAllocationToMemory().
Note that the structure passed as VmaPoolCreateInfo::pMemoryAllocateNext must remain alive and unchanged for the whole lifetime of the custom pool, because it will be used when the pool allocates a new device memory block. No copy is made internally. This is why variable exportMemAllocInfo is defined as static.
If you want to export all memory allocated by VMA from certain memory types, also dedicated allocations or other allocations made from default pools, an alternative solution is to fill in VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes. It should point to an array with VkExternalMemoryHandleTypeFlagsKHR to be automatically passed by the library through VkExportMemoryAllocateInfoKHR on each allocation made from a specific memory type. You should not mix these two methods in a way that allows to apply both to the same memory type. Otherwise, VkExportMemoryAllocateInfoKHR structure would be attached twice to the pNext chain of VkMemoryAllocateInfo.
@@ -173,7 +173,7 @@If you need each allocation to have its own device memory block and start at offset 0, you can still do by using VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag. It works also with custom pools.
Don't forget to destroy your buffer and allocation objects when no longer needed:
VMA also provides convenience functions that create a buffer or image and bind it to memory represented by an existing VmaAllocation: vmaCreateAliasingBuffer(), vmaCreateAliasingBuffer2(), vmaCreateAliasingImage(), vmaCreateAliasingImage2(). Versions with "2" offer additional parameter allocationLocalOffset.
Remember that using resources that alias in memory requires proper synchronization. You need to issue a memory barrier to make sure commands that use img1 and img2 don't overlap on GPU timeline. You also need to treat a resource after aliasing as uninitialized - containing garbage data. For example, if you use img1 and then want to use img2, you need to issue an image memory barrier for img2 with oldLayout = VK_IMAGE_LAYOUT_UNDEFINED.
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functions']]], + ['vulkan_20memory_20allocator_216',['Vulkan Memory Allocator',['../index.html',1,'']]], + ['vulkan_20version_217',['Selecting Vulkan version',['../quick_start.html#quick_start_initialization_selecting_vulkan_version',1,'']]], + ['vulkanapiversion_218',['vulkanApiVersion',['../struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285',1,'VmaAllocatorCreateInfo']]] ]; diff --git a/docs/html/search/defines_0.js b/docs/html/search/defines_0.js new file mode 100644 index 00000000..bc8aed4b --- /dev/null +++ b/docs/html/search/defines_0.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['vma_5fversion_0',['VMA_VERSION',['../vk__mem__alloc_8h.html#acb14074601291f583de581ed204fd8c1',1,'vk_mem_alloc.h']]] +]; diff --git a/docs/html/search/searchdata.js b/docs/html/search/searchdata.js index f6c6ff00..e1c255bc 100644 --- a/docs/html/search/searchdata.js +++ b/docs/html/search/searchdata.js @@ -8,8 +8,9 @@ var indexSectionsWithContent = 5: "pv", 6: "v", 7: "v", - 8: "ailmsv", - 9: "abcdefghijlmnopqrstuvw" + 8: "v", + 9: "ailmsv", + 10: "abcdefghijlmnopqrstuvw" }; var indexSectionNames = @@ -22,8 +23,9 @@ var indexSectionNames = 5: "typedefs", 6: "enums", 7: "enumvalues", - 8: "groups", - 9: "pages" + 8: "defines", + 9: "groups", + 10: "pages" }; var indexSectionLabels = @@ -36,7 +38,8 @@ var indexSectionLabels = 5: "Typedefs", 6: "Enumerations", 7: "Enumerator", - 8: "Modules", - 9: "Pages" + 8: "Macros", + 9: "Modules", + 10: "Pages" }; diff --git a/docs/html/usage_patterns.html b/docs/html/usage_patterns.html index f33fb6ef..4317c370 100644 --- a/docs/html/usage_patterns.html +++ b/docs/html/usage_patterns.html @@ -106,12 +106,12 @@Also consider: Consider creating them as dedicated allocations using VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT, especially if they are large or if you plan to destroy and recreate them with different sizes e.g. when display resolution changes. Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later. When VK_EXT_memory_priority extension is enabled, it is also worth setting high priority to such allocation to decrease chances to be evicted to system memory by the operating system.
Also consider: You can map the allocation using vmaMapMemory() or you can create it as persistenly mapped using VMA_ALLOCATION_CREATE_MAPPED_BIT, as in the example above.
For resources that you frequently write on CPU via mapped pointer and frequently read on GPU e.g. as a uniform buffer (also called "dynamic"), multiple options are possible:
@@ -277,7 +277,7 @@Here are some other, less obvious use cases and their recommended settings:
diff --git a/docs/html/virtual_allocator.html b/docs/html/virtual_allocator.html index 9edb409a..9459aa46 100644 --- a/docs/html/virtual_allocator.html +++ b/docs/html/virtual_allocator.html @@ -93,8 +93,8 @@It feels natural to express sizes and offsets in bytes. If an offset of an allocation needs to be aligned to a multiply of some number (e.g. 4 bytes), you can fill optional member VmaVirtualAllocationCreateInfo::alignment to request it. Example:
@@ -160,7 +160,7 @@Alignments of different allocations made from one block may vary. However, if all alignments and sizes are always multiply of some size e.g. 4 B or sizeof(MyDataStruct), you can express all sizes, alignments, and offsets in multiples of that size instead of individual bytes. It might be more convenient, but you need to make sure to use this new unit consistently in all the places:
You can also request a full list of allocations and free regions as a string in JSON format by calling vmaBuildVirtualBlockStatsString(). Returned string must be later freed using vmaFreeVirtualBlockStatsString(). The format of this string differs from the one returned by the main Vulkan allocator, but it is similar.
+Macros | |
#define | VMA_VERSION (VK_MAKE_VERSION(3, 4, 0)) |
Typedefs | |
typedef enum VmaAllocatorCreateFlagBits | VmaAllocatorCreateFlagBits |
Builds and returns statistics as a null-terminated string in JSON format. | |
void | vmaFreeStatsString (VmaAllocator allocator, char *pStatsString) |
#define VMA_VERSION (VK_MAKE_VERSION(3, 4, 0)) | +
priority member is ignored in the following situations:
That is all. The extension will be automatically used whenever you create a buffer using vmaCreateBuffer() or image using vmaCreateImage().
When using the extension together with Vulkan Validation Layer, you will receive warnings like this:
vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
diff --git a/include/vk_mem_alloc.h b/include/vk_mem_alloc.h index 77d41a79..000813b6 100644 --- a/include/vk_mem_alloc.h +++ b/include/vk_mem_alloc.h @@ -133,6 +133,8 @@ extern "C" { #include