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@@ -323,8 +331,32 @@ from the list then click the edit or remove button. The list can also be restore
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to the default set of blocked applications. Right clicking on a process name in the
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list will display context menu options to add, remove, or edit.
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The blocked applications list supports wildcard matching. The following syntax is supported:
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* ? : Matches exactly one of any character
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* [...] : Matches one character in a set of characters
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* \* : Matches zero or more of any character
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These can be escaped by using backslash.
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Here are some examples of blocked application items that leverage the wildcard matching:
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* [Gg]ears.exe : Blocks any application called gears.exe with either a lowercase or uppercase G
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* gpu_info\* : Blocks any applications who's name starts with gpu_info
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* test?.exe : Blocks any application called test with a single character suffix -- e.g. test1 or test6
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.. image:: media/Blocked_apps_1.png
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.. _SystemInformation:
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System information
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------------------
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The system information pane lists detailed hardware and system information for the active Radeon Developer Panel connection.
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Pressing the Export button will open a dialog to choose a folder. Upon selecting a folder, the system information will be exported to that folder
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as a JSON file.
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.. image:: media/System_Info.png
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How to profile your application
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===============================
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@@ -339,7 +371,7 @@ The profiling UI has the following elements:
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- **Enable instruction tracing** - Enables capturing detailed instruction data
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- **Collect counters** - Enables capturing GPU cache counter data. Systems with an AMD Radeon RX 6000 series GPU will also collect raytracing counter data.
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- **Collect counters** - Enables capturing GPU cache counter data. Systems with an AMD Radeon RX 6000 or AMD Radeon RX 7000 series GPU will also collect raytracing counter data.
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- **Delay capture** - If this is enabled, pressing the capture profile button or triggering the hotkey will first wait the entered number of milliseconds before capturing a profile.
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@@ -450,6 +482,8 @@ The raytracing UI has the following elements:
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- **Capture scene** - Captures a scene and writes to disk
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- **Delay capture** - If this is enabled, pressing the capture scene button or triggering the hotkey will first wait the entered number of milliseconds before capturing.
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- **Recently collected scenes** - Displays any recently collected scenes found in the output directory
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Capturing a scene can be achieved by the following:
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