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Copy file name to clipboardExpand all lines: overrides/config/stellar_core.cfg
+5-5Lines changed: 5 additions & 5 deletions
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@@ -341,7 +341,7 @@ general {
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# (Client/Server Performance) Improve the data structure of NBTTagCompound and NBTTagList and optimise the performance of matching, fetching and copying.
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# May conflict with other mods optimised for NBT.
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# Known to conflict with CensoredASM's `optimizeNBTTagCompoundBackingMap` and `nbtBackingMapStringCanonicalization` option.
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B:NBTTagImprovements=true
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B:NBTTagImprovements=false
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# (Client Performance) As the configuration name says, use at your own risk.
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B:NoGLError=false
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# Incompatible with some mod's models because they use their own model loader, if you encounter a missing model, please report it to the StellarCore author for manual compatibility.
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# Compatible model loader: CTM,LibNine,TConstruct
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# Contrary to VintageFix's DynamicResource functionality and therefore incompatible, you can only choose one.
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B:ParallelModelLoader=false
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B:ParallelModelLoader=true
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# Defining which ModelLoader cannot be safely asynchronized to allow StellarCore to load models
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# using a synchronous approach, usually requires no modification to it.
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# (Client Performance | Experimental) An feature that uses parallel loading of texture files, improved game loading speed.
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# If you get a crash when installing with VintageFix, turn this feature off, or turn off the mixins.texturemap option for VintageFix.
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B:ParallelTextureLoad=false
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B:ParallelTextureLoad=true
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# (Client Performance) Improving PropertyEnum#hashCode Performance with hashCode cache.
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B:PropertyEnumHashCodeCache=true
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# When installed with CensoredASM, turn off the `resourceLocationCanonicalization` feature of CensoredASM.
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# StellarCore already has backend integration for it.
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# Note: This feature may have a large impact on load times.
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B:ResourceLocationCanonicalization=true
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B:ResourceLocationCanonicalization=false
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# (Client/Server Performance) ResourceLocationCanonicalization Available when enabled, makes the operation process asynchronous,
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# dramatically reduces the impact on startup time, but uses more memory (mainly in client model loading, very much more memory) during loading,
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# The main principle is to cache the Stitcher's splicing results and save them to the hard drive for next time reading, so
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# you need to pre-launch the game once before you can see the effect.
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# Not compatible with VintageFix's DynamicResource, but should work well with VintageFix's TurboStitcher.
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B:StitcherCache=false
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B:StitcherCache=true
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# (Client Performance) Clearing the cache after loading a model, significantly reduce memory usage.
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# But it may cause some mod's models to be messed up after reloading ResourcePacks,
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