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Update v2.7.10 (#409)
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CHANGELOG_v2.md

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# v2.7.10
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## Modpack information
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- Fixed some quests.
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- Adjusted the generation chance of Draconium ore generated on Chaos Island.
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- Galena and Realgar veins added on End Island.
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- However, it is not generated in Chaos Island.
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## Remove mods
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- Better Advancements (0.1.0.77)
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## Move mods
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Shadowfacts' Forgelin (1.8.4) -> Forgelin-Continuous (2.1.10.0)
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## New mods
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- GTConsolidate (1.0.1.1)
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## Update mods
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- Advanced Backups (3.6.4 -> 3.7.1)
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- CraftPresence (2.5.2 -> 2.5.3)
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- CensoredASM (5.20 -> 5.23)
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- Fixeroo (2.3.2 -> 2.3.4)
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- GregTech Food Option (1.12.3 -> 1.12.4)
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- GTExpert-Core (2.4.0 -> 2.4.6)
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- GTWoodProcessing (1.2.2 -> 1.2.3)
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- HadEnoughItems (4.25.5 -> 4.27.1)
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- Nutrition Unofficial Extended Life (4.13.0 -> 4.16.0)
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- OpenComputers (1.8.6 -> 1.8.7)
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- Red Core (0.5.1 -> 0.6)
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- UniLib (1.0.4 -> 1.0.5)
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- Universal Tweaks (1.13.0 -> 1.14.0)
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## Update resourcepack
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- GhaTech (1.6 -> 1.7)
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* * *
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# v2.7.9
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## Modpack information
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- ProjectRed mods can no longer be downloaded automatically, so they are now obtained at startup.

manifest.json

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modlist.html

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<li><a href="https://www.curseforge.com/minecraft/mc-mods/modularui">ModularUI (by CleanroomMC)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/inventory-bogo-sorter">Inventory Bogo Sorter (by brachy84)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked">Cosmetic Armor Reworked (by LainMI)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/shadowfacts-forgelin">Shadowfacts' Forgelin (by ShadowfactsDev)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/forgelin-continuous">Forgelin-Continuous (by ChAoS_UnItY_)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/wireless-crafting-terminal">Wireless Crafting Terminal (by TheRealp455w0rd)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/morpheus">Morpheus (by Quetzi)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/utility-worlds">Utility Worlds (by Zarkov2)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/realbench-nomi-ceu">RealBench: Nomi-CEu-Edition (by IntegerLimit_)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-forge">FTB Ultimine (Forge) (by FTB)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/dank-null-no_rce">/dank/null/no_RCE/ (by jbredwards)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/better-advancements">Better Advancements (by way2muchnoise)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/endercore">EnderCore (by tterrag1098)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/craftpresence">CraftPresence (by CDAGaming_)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/findmyitemsandfluids">FindMyItemsAndFluids (by hjaeee)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/implosionnobomb"></a>ImplosionNoBomb (by ko_no)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/texture-packs/latest-textures"></a>Latest Textures (by katatsumuri_pan)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/gtwoodprocessing"></a>GTWoodProcessing (by tier940)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/gtconsolidate"></a>GTConsolidate (by ko_no)</a></li>
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</ul>

overrides/config/AdvancedBackups.properties

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#Options : true, false #Default : true
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config.advancedbackups.save=true
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#Whether to disable autosave before making a backup, and whether to re-enable saving afterwards.
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#Don't edit this unless you know what you're doing. Saving mid-backup can cause issues!
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#Options : true, false #Default: true
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config.advancedbackups.togglesave=true
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#Buffer size, in bytes, to use when reading / writing files. Higher will improve speeds, but increase memory usage.
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#Too high can cause an OOM. I'd advise against editing this unless you experience issues.
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#Range : 1-2147483647 #Default : 1048576
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#A strict schedule, using hours:minutes to follow real-world time. Examples:
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#4:00 - Makes a backup at 4am each day.
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#4:00,8:00,12:00,16:00,17:00,18:00,19:00,20:00,21:00,24:00 - Makes a backup at specific times of day.
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#Note : use 24:00 instead of 0:00 to represent midnight.
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#Default : 1:00
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config.advancedbackups.frequency.schedule=1:00
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#What % of a full backup is allowed to be contained in a partial before forcing it into a full backup. Useful for reducing partial backup size.
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#Range : 1-100 #Default : 50
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config.advancedbackups.chains.maxpercent=50.0
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config.advancedbackups.chains.maxpercent=50.0

overrides/config/Universal Tweaks - Mod Integration.cfg

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# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
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B:"Downgrade Missing Player Log Level"=true
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# Fixes a bug where merging Crystal Tool Properties could result in a division by zero
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B:"Fix Division By Zero Crystal Tool"=true
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# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
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B:"Sooty Marble Rendering Fix"=true
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}
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>
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}
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"better with mods" {
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# Fixes BWM beacons reading null tags from vanilla beacons
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B:"Beacon NBT Loading Fix"=true
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}
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"cb multipart/forge multipart cbe" {
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# Fixes a memory leak associated with EntityPlayer
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B:"Memory Leak Fix"=true
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}
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"ender io" {
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# Fixes the Farming Station Chorus Walker being able to loop though and check the same positions endlessly, causing a StackOverflow
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B:"Fix Chorus Farming StackOverflow"=true
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# Fix the Soul Binder having empty ingredients or displaying filled soul vials in the output slot incorrectly
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B:"Fix Soul Binder JEI Appearance"=true
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# Fixes client-side memory leak by replacing obelisk renderer with a simpler one
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B:"Replace Obelisk Renderer"=true
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# Fixes an issue where Cycle Buttons for Damage do not report being clicked when in the Picker Overlay, preventing changing Damage values until clicked again
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B:"Save Filter Cycle Buttons Properly"=true
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}
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"ender storage" {
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B:"Preserved Blocks Fix"=true
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}
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evilcraft {
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# Cache the result of Vengeance Spirit checks against the config, which may attempt to build and check against hundreds of Regex Patterns every tick
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B:"Vengeance Spirit Regex Cache"=true
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}
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"extra utilities 2" {
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# this catches the AbstractMethodException thrown, allowing other nearby inventories to be searched
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S:"Arborist Villager Trades" <
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# Disables damage caused by bees bypassing player armor
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B:"Disable Bee Damage Armor Bypass"=true
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Allows Forestry farms to pick up ExtraTrees fruit
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B:"Extra Trees: Gather Windfall"=true
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# Fixes broken textures for various running and landing particles
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B:"Particle Fixes"=true
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# Allows Forestry farms to automatically replant cocoa beans
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B:"Replanting Cocoa Beans"=true
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}
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"modular magic" {
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# Fix a Null Pointer Exception in a few places caused by not checking if the ingredient is null before attempting to rendering it
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B:"Fix Null Ingredient"=true
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}
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opencomputers {
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# Fixes network ByteBuf leaks from PacketHandler
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B:"Packet Leak Fix"=true
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}
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projectred {
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# Fixes various duplication exploits
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"simple difficulty" {
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# Sets the multiplier above sea level for altitude modifier calculations
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D:"Altitude Modifier: Above Sea Level Multiplier"=1.0
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# Sets the multiplier below sea level for altitude modifier calculations
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D:"Altitude Modifier: Below Sea Level Multiplier"=1.0
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# Sets the sea level for altitude modifier calculations
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I:"Altitude Modifier: Sea Level"=64
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# Fixes the interaction of iron canteens with rain collectors
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B:"Iron Canteen Interaction Fix"=true
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}
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mmmmmmmmmmmm {
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# Instead of deleting the original itemstack being equipped, use a copy of it and do not drop armor.
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# This is primarily relevant for fixing a duplication bug involving EnderIO Armor and its interact with being "destroyed"
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B:"Copy Armor Stacks to Dummy"=true
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}
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thaumcraft {
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B:"Stable Thaumometer"=true

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