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Copy file name to clipboardExpand all lines: overrides/config/loliasm.cfg
+13-6Lines changed: 13 additions & 6 deletions
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@@ -3,6 +3,10 @@
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bakedquad {
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# Classes where BakedQuad::new calls need to be redirected. As of 3.2, this should be done automatically, while the changes will show in the next launch - <default: [net.minecraft.client.renderer.block.model.FaceBakery]>
# Deduplicate LockCode when reading from NBT - <default: true>
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B:lockCodeCanonicalization=true
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B:lockCodeCanonicalization=false
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# Deduplicate Model Conditions. Enable this if you do not have Foamfix installed - <default: false>
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B:modelConditionCanonicalization=false
@@ -38,7 +42,7 @@ canonicalization {
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B:nbtBackingMapStringCanonicalization=false
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# Deduplicate Strings in NBTTagString - <default: true>
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B:nbtTagStringBackingStringCanonicalization=true
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B:nbtTagStringBackingStringCanonicalization=false
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# Deduplicate package strings when Forge gathers them when mod candidates are loaded - <default: true>
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B:packageStringCanonicalization=true
@@ -83,10 +87,10 @@ datastructures {
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B:optimizeRegistries=true
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# If JEI/HEI is installed, replace vanilla search trees with JEI's, decreases memory usage, loading time and adds more features to normal creative menu searching - <default: true>
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B:replaceSearchTreeWithJEISearching=true
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B:replaceSearchTreeWithJEISearching=false
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# EXPERIMENTAL: Strips ItemStack of some of its fields as it stores some near-useless references - <default: true>
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B:stripNearUselessItemStackFields=true
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B:stripNearUselessItemStackFields=false
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}
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@@ -128,10 +132,10 @@ furnace {
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launchwrapper {
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# Invalidate and clean cache entries when the game finishes loading (onto the main screen). Loading into the first world may take longer. This option wouldn't do anything if 'cleanupLaunchClassLoaderLate' is 'true' - <default: false>
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B:cleanCachesOnGameLoad=false
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B:cleanCachesOnGameLoad=true
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# Cleanup some redundant data structures in LaunchClassLoader at the earliest point possible (when LoliASM is loaded). Helpful for those that don't have enough RAM to load into the game. This can induce slowdowns while loading the game in exchange for more available RAM - <default: false>
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B:cleanupLaunchClassLoaderEarly=false
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B:cleanupLaunchClassLoaderEarly=true
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# Cleanup some redundant data structures in LaunchClassLoader at the latest point possible (when the game reaches the Main Screen). This is for those that have enough RAM to load the game and do not want any slowdowns while loading. Note: if 'cleanupLaunchClassLoaderEarly' is 'true', this option will be ignored - <default: true>
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B:cleanupLaunchClassLoaderLate=true
@@ -235,6 +239,9 @@ modfixes {
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# EXPERIMENTAL: When ChickenASM (Library of CodeChickenLib and co.) is installed, ClassHierarchyManager can cache a lot of Strings and seem to be unused in any transformation purposes. This clears ClassHierarchyManager of those redundant strings. This option will be ignored when ChickenASM isn't installed - <default: true>
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B:cleanupChickenASMClassHierarchyManager=true
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# When various mods are installed and their blocks have broken particles, this tweak disables it. - <default: true>
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B:disableBrokenParticles=true
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# When Extra Utilities 2 is installed, disable the crafter's rendering of the item being crafted, this can reduce lag, ignores fixXU2CrafterCrash config option - <default: false>
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