@@ -61,7 +61,7 @@ def player_join_game(self, game_id: str, player_id: str) -> dict:
6161
6262 # 成功加入遊戲
6363 player .joined = True
64- game .action_message = player .player_id + " 加入遊戲"
64+ game .action_message = player .name + " 加入遊戲"
6565 game .event_name = "game_joined"
6666 self .game_repository .update_game (game )
6767
@@ -121,7 +121,7 @@ def cast_spell(
121121 player .prev_spell = spell_name
122122 if spell_name not in player .spells :
123123 # 施法失敗
124- game .action_message = f"{ player .player_id } 施法 { spell_name } 失敗"
124+ game .action_message = f"{ player .name } 施法 { spell_name } 失敗"
125125 game .event_name = "spelled_fail"
126126 game .spell_cast_number = spell .get_value ()
127127 game .damage_info = [0 ] * 5
@@ -136,14 +136,14 @@ def cast_spell(
136136 game .event_name = "damage_HP"
137137 game .dice_result = 0
138138 player .update_HP (hp_damge )
139- game .action_message = f"{ player .player_id } 扣 { abs (hp_damge )} 滴血"
139+ game .action_message = f"{ player .name } 扣 { abs (hp_damge )} 滴血"
140140 game .damage_info [game .current_player ] = hp_damge
141141 self .game_repository .update_game (game )
142142
143143 if player .get_HP () == 0 :
144144 # 當玩家把自己血量歸0
145145 # 結束這一局,結算分數
146- game .action_message = player .player_id + "自殺了!!"
146+ game .action_message = player .name + "自殺了!!"
147147 game .event_name = "murdered_self"
148148 game .dice_result = 0
149149 game .spell_cast_number = 0
@@ -164,12 +164,12 @@ def cast_spell(
164164 if len (player .spells ) == 0 :
165165 # 儲存目前遊戲狀態
166166 game .event_name = "spell_success"
167- game .action_message = f"{ player .player_id } 施法 { spell_name } 成功"
167+ game .action_message = f"{ player .name } 施法 { spell_name } 成功"
168168 game .spell_cast_number = spell .get_value ()
169169 game .dice_result = 0
170170 self .game_repository .update_game (game )
171171
172- game .action_message = player .player_id + " 手牌魔法石出完,局結束"
172+ game .action_message = player .name + " 手牌魔法石出完,局結束"
173173 game .event_name = "end_round_stone"
174174 game .spell_cast_number = 0
175175 game .dice_result = 0
@@ -189,7 +189,7 @@ def cast_spell(
189189 # 將手牌放置於階梯
190190 game .ladder .append (spell_name )
191191 # 儲存目前遊戲狀態
192- game .action_message = player .player_id + " 施法 " + spell_name + " 成功 "
192+ game .action_message = player .name + " 施法 " + spell_name + " 成功 "
193193 game .event_name = "spell_success"
194194 game .spell_cast_number = spell .get_value ()
195195 game .dice_result = 0
@@ -199,58 +199,58 @@ def cast_spell(
199199 game .dice_result = spell_status
200200 game .event_name = "dice_rolled"
201201 game .action_message = (
202- f"除了 { player .player_id } ,其餘玩家扣除 { game .dice_result } 血量"
202+ f"除了 { player .name } ,其餘玩家扣除 { game .dice_result } 血量"
203203 )
204204 game .damage_info = [- game .dice_result ] * 5
205205 game .damage_info [game .current_player ] = 0
206206 self .game_repository .update_game (game )
207207 elif spell .get_value () == 3 :
208208 game .dice_result = spell_status
209209 game .event_name = "dice_rolled"
210- game .action_message = f"{ player .player_id } 回復 { game .dice_result } 血量"
210+ game .action_message = f"{ player .name } 回復 { game .dice_result } 血量"
211211 game .damage_info [game .current_player ] = game .dice_result
212212 self .game_repository .update_game (game )
213213 elif spell .get_value () == 2 :
214214 game .event_name = "damage_HP"
215- game .action_message = f"{ player .player_id } 回復 1 血量 ,其餘玩家扣除 1 血量"
215+ game .action_message = f"{ player .name } 回復 1 血量 ,其餘玩家扣除 1 血量"
216216 game .damage_info = [- 1 ] * 5
217217 game .damage_info [game .current_player ] = 1
218218 self .game_repository .update_game (game )
219219 elif spell .get_value () == 5 :
220220 game .event_name = "damage_HP"
221- game .action_message = f"{ game .get_left_player (player ).player_id } 扣除 1 血量 , { game .get_right_player (player ).player_id } 扣除 1 血量"
221+ game .action_message = f"{ game .get_left_player (player ).name } 扣除 1 血量 , { game .get_right_player (player ).name } 扣除 1 血量"
222222 game .damage_info [game .players .index (game .get_left_player (player ))] = - 1
223223 game .damage_info [game .players .index (game .get_right_player (player ))] = - 1
224224 self .game_repository .update_game (game )
225225 elif spell .get_value () == 6 :
226226 game .event_name = "damage_HP"
227227 game .action_message = (
228- f"{ game .get_left_player (player ).player_id } 扣除 1 血量"
228+ f"{ game .get_left_player (player ).name } 扣除 1 血量"
229229 )
230230 game .damage_info [game .players .index (game .get_left_player (player ))] = - 1
231231 self .game_repository .update_game (game )
232232 elif spell .get_value () == 7 :
233233 game .event_name = "damage_HP"
234234 game .action_message = (
235- f"{ game .get_right_player (player ).player_id } 扣除 1 血量"
235+ f"{ game .get_right_player (player ).name } 扣除 1 血量"
236236 )
237237 game .damage_info [game .players .index (game .get_right_player (player ))] = - 1
238238 self .game_repository .update_game (game )
239239 elif spell .get_value () == 8 :
240240 game .event_name = "cure_HP"
241- game .action_message = f"{ player .player_id } 回復 1 血量"
241+ game .action_message = f"{ player .name } 回復 1 血量"
242242 game .damage_info [game .current_player ] = 1
243243 self .game_repository .update_game (game )
244244 elif spell .get_value () == 4 :
245245 game .event_name = "spell_owl"
246- game .action_message = f"{ player .player_id } 得到一張秘密魔法石"
246+ game .action_message = f"{ player .name } 得到一張秘密魔法石"
247247 self .game_repository .update_game (game )
248248
249249 for p in game .players :
250250 if p .get_HP () == 0 :
251251 # 有玩家的血量歸0
252252 # 結束這一局,結算分數
253- game .action_message = p .player_id + "已死亡,該局結束"
253+ game .action_message = p .name + "已死亡,該局結束"
254254 game .dice_result = 0
255255 game .event_name = "end_round_die"
256256 game .spell_cast_number = 0
@@ -265,7 +265,8 @@ def spell_stop(self, game_id: str, player_id: str) -> bool:
265265 result = self .end_turn (game_id , player_id )
266266 if result :
267267 game = self .game_repository .get_game_by_id (game_id )
268- game .action_message = player_id + "不再施法"
268+ player = game .find_player_by_id (player_id )
269+ game .action_message = player .name + "不再施法"
269270 game .event_name = "spell_stop"
270271 self .game_repository .update_game (game )
271272
@@ -309,7 +310,7 @@ def end_turn(self, game_id: str, player_id: str) -> bool:
309310 if game .warehouse :
310311 be_hand_stone = game .warehouse .pop ()
311312 player .spells .append (be_hand_stone )
312- game .action_message = player .player_id + " 回合結束"
313+ game .action_message = player .name + " 回合結束"
313314 game .event_name = "turn_end"
314315 game .dice_result = 0
315316 game .spell_cast_number = 0
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