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update changelog
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README.md

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@@ -61,19 +61,21 @@ In the `Export` dialog, add the following line in `HTML -> Head Include`:
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## Changelog
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---------
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<!--(CHANGELOG_TOP)-->
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*3.0.0*
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**3.0.0**
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* support for Godot 4.5
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migrate plugin to .gdextension
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* migrate plugin to .gdextension
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* add Health Event functionality for Desktop (Windows, Linux, MacOS), Android and iOS platforms
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* add support for Remote Configurations v3 with json support
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* add support for Remote Configurations v2 with json support
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* add functionality to set/retrieve external user id (getExternalUserId, setExternalUserid)
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* add missing getABTestingId, getExternalUserId, getABTestingVariantId
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* add missing A/B test functions: getABTestingId, getABTestingVariantId
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* add possibility to set a custom writable path for Desktop platforms
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* add playtime tracking support
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* add option to enable/disable randomized user id on platform that support it
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update GameAnalytics dependencies for Desktop (v5.1.0), iOS (v5.0.0) and Android (v7.0.0)
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* add mandatory arguments for addEvent functions
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* implement GAWrapper to handle different platforms (keep it in line with GameAnalytics Unreal SDK)
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* rewritten the whole Android implementation
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* update GameAnalytics dependencies for Desktop (v5.1.0), iOS (v5.0.0) and Android (v7.0.1)
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* add mandatory arguments for addEvent functions, keep dictionary argument for optional values
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* expose all functions to gdscript
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* use GAWrapper to handle different platforms (keep it in line with GameAnalytics Unreal SDK)
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* rewritten the whole Android plugin implementation
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* remove requirement to manually call onQuit
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* update dependency management
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* various bug fixes

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