@@ -61,19 +61,21 @@ In the `Export` dialog, add the following line in `HTML -> Head Include`:
6161## Changelog
6262---------
6363<!-- (CHANGELOG_TOP)-->
64- * 3.0.0*
64+ ** 3.0.0* *
6565* support for Godot 4.5
66- migrate plugin to .gdextension
66+ * migrate plugin to .gdextension
6767* add Health Event functionality for Desktop (Windows, Linux, MacOS), Android and iOS platforms
68- * add support for Remote Configurations v3 with json support
68+ * add support for Remote Configurations v2 with json support
6969* add functionality to set/retrieve external user id (getExternalUserId, setExternalUserid)
70- * add missing getABTestingId, getExternalUserId , getABTestingVariantId
70+ * add missing A/B test functions: getABTestingId , getABTestingVariantId
7171* add possibility to set a custom writable path for Desktop platforms
72+ * add playtime tracking support
7273* add option to enable/disable randomized user id on platform that support it
73- update GameAnalytics dependencies for Desktop (v5.1.0), iOS (v5.0.0) and Android (v7.0.0)
74- * add mandatory arguments for addEvent functions
75- * implement GAWrapper to handle different platforms (keep it in line with GameAnalytics Unreal SDK)
76- * rewritten the whole Android implementation
74+ * update GameAnalytics dependencies for Desktop (v5.1.0), iOS (v5.0.0) and Android (v7.0.1)
75+ * add mandatory arguments for addEvent functions, keep dictionary argument for optional values
76+ * expose all functions to gdscript
77+ * use GAWrapper to handle different platforms (keep it in line with GameAnalytics Unreal SDK)
78+ * rewritten the whole Android plugin implementation
7779* remove requirement to manually call onQuit
7880* update dependency management
7981* various bug fixes
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