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Merge pull request #29 from virtualplaynl/dotnet
Fixes multiple singleton creation error on Godot .Net builds.
2 parents 2634ca1 + 60a12b9 commit eb0670c

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gameanalytics/register_types.cpp

Lines changed: 8 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -7,12 +7,16 @@ static GameAnalytics* GAPtr = NULL;
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void initialize_gameanalytics_module(ModuleInitializationLevel p_level)
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{
10-
ClassDB::register_class<GameAnalytics>();
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GAPtr = memnew(GameAnalytics);
12-
Engine::get_singleton()->add_singleton(Engine::Singleton("GameAnalytics", GameAnalytics::get_singleton()));
10+
if (p_level == MODULE_INITIALIZATION_LEVEL_CORE) {
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ClassDB::register_class<GameAnalytics>();
12+
GAPtr = memnew(GameAnalytics);
13+
Engine::get_singleton()->add_singleton(Engine::Singleton("GameAnalytics", GameAnalytics::get_singleton()));
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}
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}
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void uninitialize_gameanalytics_module(ModuleInitializationLevel p_level)
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{
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memdelete(GAPtr);
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if (p_level == MODULE_INITIALIZATION_LEVEL_CORE) {
20+
memdelete(GAPtr);
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}
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}

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