Add a logger hook in the C++ SDK and use it in Unity to surface native logs.
Why
C++ logs are hard to access from Unity during debugging.
Scope
- Add settable logger callback/interface in C++ SDK.
- Register a Unity logger bridge.
- Map levels to
Debug.Log, Debug.LogWarning, Debug.LogError.
- Keep forwarding configurable (off/basic/verbose).
Acceptance Criteria
- C++ SDK supports custom logger injection.
- Unity receives and prints C++ logs with correct levels.
- Logging can be enabled/configured.
- No regression when logger is not set.
- Docs updated.