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Description
Card Sizes are in megabits (1/8 megabyte). A block is 8kb.
- 4mb / 51 blocks (usable for GCI, maybe)
- 8mb / 123 blocks
- 16mb / 251 blocks
- 32mb / 507
- 64mb / 1019
- 128mb / 2043
Notes:
- 5 extra blocks are reserved for the file system, hence the odd numbers
- An 8mb (1MB) or 123 block card could hold either Swiss and some hacks, or GBI and any hack
- A 32mb (4MB) or 507 block card could hold all known exploit game saves, and several more
GCI | Game / Region | Blocks |
---|---|---|
boot.gci | Swiss | 101 |
gbi.gci | GameBoy Interface | 35 |
gafe-nes.gci | Note: BOTH files are required. Animal Crossing (NES) |
1 |
gafe-town.gci | Animal Crossing (Town) | 58 |
gb3e.gci | BMX XXX | 18 |
gw7e_v100.gci | 007: Agent Under Fire | 3 |
gw7e_v101.gci | Player's Choice 007: Agent Under Fire | " |
gfze.gci | F-Zero FX | 6 |
ggye_eng.gci | Ghost Recon 2 | 17 |
gt7e.gci | Pandora Tomorrow | 5 |
gc6e.gci | PoKéMoN Colosseum | 48 |
gxxe.gci | PoKéMoN XD Gale of Darkness | 43 |
gcee_v10.gci | Splinter Cell (Stealth Action Redefined) | 17 |
gcee_v11.gci | Splinter Cell (Stealth Action Redefined) ??? v1.1 | " |
DOL-GALE-0-00.gci | Super Smash Bros Melee (original 0-00) | 11 |
DOL-GALE-0-01.gci | Super Smash Bros Melee (see disc 0-01) | " |
DOL-GALE-0-02.gci | Super Smash Bros Melee (see disc 0-02) | " |
gz2e.gci | Zelda: Twilight Princess | 4 |
gzle.gci | Zelda: Wind Waker | 12 |
g8me.gci (ttyd-us_dol_loader.gci) |
Paper Mario: The Thousand Year Door | 17 |
gmsp.gci (shinehax.gci) |
Super Mario Sunshine (PAL) | 7 |
- A 32mbit card will hold everything
- A 16mbit card will hold everything except for
- Animal Crossing (+ NES)
- Pokeload Colosseum
- Pokeload XD
- An 8mbit card can hold Swiss, and any single gamesave other than those 3 ^^
You can determine the exact version of a game from the thingy on the back.
Model No | Whole Disc |
---|---|
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