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Add Table for GCI file names and block sizes 💾 #5

@coolaj86

Description

@coolaj86

Card Sizes are in megabits (1/8 megabyte). A block is 8kb.

  • 4mb / 51 blocks (usable for GCI, maybe)
  • 8mb / 123 blocks
  • 16mb / 251 blocks
  • 32mb / 507
  • 64mb / 1019
  • 128mb / 2043

Notes:

  • 5 extra blocks are reserved for the file system, hence the odd numbers
  • An 8mb (1MB) or 123 block card could hold either Swiss and some hacks, or GBI and any hack
  • A 32mb (4MB) or 507 block card could hold all known exploit game saves, and several more
GCI Game / Region Blocks
boot.gci Swiss 101
gbi.gci GameBoy Interface 35
gafe-nes.gci Note: BOTH files are required.
Animal Crossing (NES)
1
gafe-town.gci Animal Crossing (Town) 58
gb3e.gci BMX XXX 18
gw7e_v100.gci 007: Agent Under Fire 3
gw7e_v101.gci Player's Choice 007: Agent Under Fire "
gfze.gci F-Zero FX 6
ggye_eng.gci Ghost Recon 2 17
gt7e.gci Pandora Tomorrow 5
gc6e.gci PoKéMoN Colosseum 48
gxxe.gci PoKéMoN XD Gale of Darkness 43
gcee_v10.gci Splinter Cell (Stealth Action Redefined) 17
gcee_v11.gci Splinter Cell (Stealth Action Redefined) ??? v1.1 "
DOL-GALE-0-00.gci Super Smash Bros Melee (original 0-00) 11
DOL-GALE-0-01.gci Super Smash Bros Melee (see disc 0-01) "
DOL-GALE-0-02.gci Super Smash Bros Melee (see disc 0-02) "
gz2e.gci Zelda: Twilight Princess 4
gzle.gci Zelda: Wind Waker 12
g8me.gci
(ttyd-us_dol_loader.gci)
Paper Mario: The Thousand Year Door 17
gmsp.gci
(shinehax.gci)
Super Mario Sunshine (PAL) 7
  • A 32mbit card will hold everything
  • A 16mbit card will hold everything except for
    • Animal Crossing (+ NES)
    • Pokeload Colosseum
    • Pokeload XD
  • An 8mbit card can hold Swiss, and any single gamesave other than those 3 ^^

You can determine the exact version of a game from the thingy on the back.

Model No Whole Disc
007 Agent Under Fire DOL-GW7E-0-00 USA in hand ultra tight crop 007 Agent Under Fire DOL-GW7E-0-00 USA
bright ultra tight crop high contrast bright cropped copy

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