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Giving this a stab, very cool!
But, my godot project's root is in a directory, not at the github repo's root, and I'm not familiar enough with docker volumes to fix it:
Setting environment variables from .travis.yml
$ export GAME_NAME="Panjwayi"
rvm
0.58s$ rvm use default
ruby.versions
$ ruby --version
install
23.64s$ docker pull gamedrivendesign/godot-export
$ docker run -e EXPORT_NAME="HTML5" -e OUTPUT_FILENAME="index.html" -v $(pwd)/panjwayi:/build/src -v $(pwd)/output/html5:/build/output gamedrivendesign/godot-export
ERROR: _load_data: Condition "!f" is true. Returned: ERR_CANT_OPEN
At: scene/resources/texture.cpp:502.
ERROR: _load: Condition "found" is true. Returned: RES()
At: core/io/resource_loader.cpp:278.
Here's my repo, with all the godot source in the panjwai directory:
https://github.com/Weingardt-Games/panjwayi
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