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feat(WebSocket): 添加 WebSocket 启用开关配置 #62

feat(WebSocket): 添加 WebSocket 启用开关配置

feat(WebSocket): 添加 WebSocket 启用开关配置 #62

Triggered via push September 29, 2025 07:38
Status Success
Total duration 1m 3s
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10 warnings
build: Tests/GameFrameX.Tests/Utility/Extensions/TimerExtensionTests.cs#L208
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: Tests/GameFrameX.Tests/Utility/UnitTestTime.cs#L157
'TimeHelper.UtcToLocalDateTime(long)' is obsolete: 'UtcSecondsToLocalDateTime(long utcTimestampSeconds) 代替'
build: Tests/GameFrameX.Tests/Utility/UnitTestTime.cs#L148
'TimeHelper.UtcToUtcDateTime(long)' is obsolete: 'UtcSecondsToUtcDateTime(long utcTimestampSeconds)代替'
build: Tests/GameFrameX.Tests/Utility/Extensions/ExpressionExtensionTests.cs#L98
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: Tests/GameFrameX.Tests/Utility/Extensions/TimerExtensionTests.cs#L119
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: Tests/GameFrameX.Tests/Utility/Extensions/ExpressionExtensionTests.cs#L83
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: Tests/GameFrameX.Tests/Utility/Extensions/ExpressionVisitorCustomTests.cs#L75
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GameFrameX.CodeGenerator/Agent/AgentGenerator.cs#L46
'GameFrameX.CodeGenerator.Agent.AgentGenerator': A project containing analyzers or source generators should specify the property '<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>'
build: GameFrameX.CodeGenerator/Agent/AgentGenerator.cs#L45
This compiler extension should not be implemented in an assembly with target framework '.NET 8.0'. References to other target frameworks will cause the compiler to behave unpredictably. (https://github.com/dotnet/roslyn-analyzers/blob/main/docs/rules/RS1041.md)
build: GameFrameX.Monitor/NetWork/MetricsNetWorkHelper.cs#L38
Missing XML comment for publicly visible type or member 'MetricsNetWorkHelper'