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refactor(消息解码): 统一使用NetworkMessagePackage创建消息对象
将外部消息和内部消息的创建统一改为使用NetworkMessagePackage.Create方法,简化代码结构并提高一致性
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GameFrameX.NetWork.Message/DefaultMessageDecoderHandler.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -88,11 +88,11 @@ public override IMessage Handler(ref ReadOnlySequence<byte> sequence)
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if (messageObjectHeader.MessageId >= 0)
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{
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// 外部消息
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return OuterNetworkMessage.Create(messageObjectHeader, messageData, messageType);
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return NetworkMessagePackage.Create(messageObjectHeader, messageData, messageType);
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}
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// 内部消息
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return InnerNetworkMessage.Create(messageObjectHeader, messageData, messageType);
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return NetworkMessagePackage.Create(messageObjectHeader, messageData, messageType);
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}
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catch (Exception e)
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{

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