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[修改]1. 修改ActorType 适配
1 parent 562be2f commit 12732c4

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9 files changed

+18
-18
lines changed

9 files changed

+18
-18
lines changed

GameFrameX.Apps/Account/Login/Component/LoginComponent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -38,7 +38,7 @@ public async Task<PlayerState> OnPlayerCreate(ReqPlayerCreate reqPlayerCreate)
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{
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PlayerState playerState = new PlayerState
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{
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Id = ActorIdGenerator.GetActorId(ActorType.Player),
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Id = ActorIdGenerator.GetActorId((ushort)ActorType.Player),
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AccountId = reqPlayerCreate.Id,
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Name = reqPlayerCreate.Name,
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Level = (uint)Random.Next(1, 50),

GameFrameX.Apps/GameFrameX.Apps.csproj

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="GameFrameX.Core" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.Monitor" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.Core" Version="1.2.0-beta10" />
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<PackageReference Include="GameFrameX.Monitor" Version="1.2.0-beta10" />
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</ItemGroup>
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</Project>

GameFrameX.CodeGenerator/GameFrameX.CodeGenerator.csproj

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -17,8 +17,8 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GameFrameX.Core.Abstractions" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.Setting" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.Core.Abstractions" Version="1.2.0-beta10" />
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<PackageReference Include="GameFrameX.Setting" Version="1.2.0-beta10" />
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<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>

GameFrameX.Config/GameFrameX.Config.csproj

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -13,8 +13,8 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="GameFrameX.Core.Config" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.Log" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.Core.Config" Version="1.2.0-beta10" />
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<PackageReference Include="GameFrameX.Log" Version="1.2.0-beta10" />
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</ItemGroup>
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</Project>

GameFrameX.Hotfix/Common/Events/EventDispatcherExtensions.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -19,12 +19,12 @@ public static void Dispatch(this IComponentAgent agent, int evtId, Param args =
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// 自己处理
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SelfHandle(agent, evtId, evt);
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22-
if ((EventId)evtId > EventId.RoleSeparator && agent.OwnerType > ActorType.Separator)
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if ((EventId)evtId > EventId.RoleSeparator && agent.OwnerType > (ushort)ActorType.Separator)
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{
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// 全局非玩家事件,抛给所有玩家
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agent.Tell(()
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=> ServerComponentAgent.OnlineRoleForeach(role
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=> role.Dispatch(evtId, args)));
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=> ServerComponentAgent.OnlineRoleForeach(role
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=> role.Dispatch(evtId, args)));
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}
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static void SelfHandle(IComponentAgent agent, int evtId, Event evt)

GameFrameX.Hotfix/GameFrameX.Hotfix.csproj

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -26,8 +26,8 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="GameFrameX.Core" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.Core.Abstractions" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.Core" Version="1.2.0-beta10" />
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<PackageReference Include="GameFrameX.Core.Abstractions" Version="1.2.0-beta10" />
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<PackageReference Include="GameFrameX.SuperSocket.ClientEngine" Version="1.0.1" />
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</ItemGroup>
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GameFrameX.Hotfix/Logic/Server/Server/ServerComponentAgent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -34,7 +34,7 @@ protected override async Task HandleTimer(ServerComponentAgent agent, Param para
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{
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LogHelper.Debug($"ServerCompAgent.CrossDayTimeHandler.跨天定时器执行{TimeHelper.CurrentTimeWithFullString()}");
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await ActorManager.RoleCrossDay(1);
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await ActorManager.CrossDay(1, ActorType.Server);
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await ActorManager.CrossDay(1, (ushort)ActorType.Server);
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}
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}
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GameFrameX.Launcher/GameFrameX.Launcher.csproj

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -36,10 +36,10 @@
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<ItemGroup>
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<PackageReference Include="CommandLineParser" Version="2.9.1" />
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<PackageReference Include="GameFrameX.Core" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.NetWork.Message" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.NetWork.ChannelBase" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.StartUp" Version="1.2.0-beta9" />
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<PackageReference Include="GameFrameX.Core" Version="1.2.0-beta10" />
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<PackageReference Include="GameFrameX.NetWork.Message" Version="1.2.0-beta10" />
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<PackageReference Include="GameFrameX.NetWork.ChannelBase" Version="1.2.0-beta10" />
42+
<PackageReference Include="GameFrameX.StartUp" Version="1.2.0-beta10" />
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<PackageReference Include="GameFrameX.SuperSocket.ClientEngine" Version="1.0.1" />
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</ItemGroup>
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</Project>

GameFrameX.Proto/GameFrameX.Proto.csproj

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GameFrameX.NetWork" Version="1.2.0-beta9" />
8+
<PackageReference Include="GameFrameX.NetWork" Version="1.2.0-beta10" />
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</ItemGroup>
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</Project>

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