1- namespace GameFrameX . Utility . Setting ;
2-
3- /// <summary>
4- /// 全局常量类
5- /// </summary>
6- public static class GlobalConst
7- {
8- /// <summary>
9- /// SessionId Key
10- /// </summary>
11- public const string SessionIdKey = "SESSION_ID" ;
12-
13- /// <summary>
14- /// ActorId Key
15- /// </summary>
16- public const string ActorIdKey = "ACTOR_ID" ;
17-
18- /// <summary>
19- /// 唯一ID
20- /// </summary>
21- public const string UniqueIdIdKey = "UNIQUEID_ID" ;
22-
23- /// <summary>
24- /// 组件代理名称后缀
25- /// </summary>
26- public const string ComponentAgentNameSuffix = "ComponentAgent" ;
27-
28- /// <summary>
29- /// 组件代理包裹名称后缀
30- /// </summary>
31- public const string ComponentAgentWrapperNameSuffix = "ComponentAgentWrapper" ;
32-
33- /// <summary>
34- /// 组件包裹名称后缀
35- /// </summary>
36- public const string WrapperNameSuffix = "Wrapper" ;
37-
38- /// <summary>
39- /// 组件代理名称前缀
40- /// </summary>
41- public const string HotfixNameSpaceNamePrefix = "GameFrameX.Hotfix." ;
42-
43- /// <summary>
44- /// 秒标记
45- /// </summary>
46- public const int SecondMask = 0b111111111111111111111111111111 ;
47-
48- /// <summary>
49- /// 最大全局ID
50- /// </summary>
51- public const int MaxGlobalId = MaxServerId * 1000 ;
52-
53- /// <summary>
54- /// 最小服务器ID
55- /// </summary>
56- public const int MinServerId = 1000 ;
57-
58- /// <summary>
59- /// 最大服务器ID
60- /// </summary>
61- public const int MaxServerId = 9999 ;
62-
63- /// <summary>
64- /// 最大Actor增量
65- /// </summary>
66- public const int MaxActorIncrease = 4095 ; // 4095
67-
68- /// <summary>
69- /// 最大唯一增量
70- /// </summary>
71- public const int MaxUniqueIncrease = 524287 ; //524287
72-
73- /// <summary>
74- /// 服务器ID 长度标记位=>49 = 63-14
75- /// </summary>
76- public const int ServerIdOrModuleIdMask = 49 ; //49+14=63
77-
78- /// <summary>
79- /// Actor类型标记
80- /// </summary>
81- public const int ActorTypeMask = 42 ; //42+7 = 49
82-
83- /// <summary>
84- /// 时间戳标记
85- /// </summary>
86- public const int TimestampMask = 12 ; //12+30 =42
87-
88- /// <summary>
89- /// 模块ID时间戳标记
90- /// </summary>
91- public const int ModuleIdTimestampMask = 19 ; //19+30 =42
92-
93- #region ActorType
94-
95- /// <summary>
96- /// 空将会被判断为无效值
97- /// </summary>
98- public const ushort ActorTypeNone = 0 ;
99-
100- /// <summary>
101- /// 角色
102- /// </summary>
103- public const ushort ActorTypePlayer = 1 ;
104-
105- /// <summary>
106- /// 分割线(勿调整,勿用于业务逻辑)
107- /// </summary>
108- public const int ActorTypeSeparator = 128 ;
109-
110- /// <summary>
111- /// 服务类型
112- /// </summary>
113- public const int ActorTypeServer = 129 ;
114-
115- /// <summary>
116- /// 最大值
117- /// </summary>
118- public const int ActorTypeMax = 999 ;
119-
120- #endregion
121-
122-
123- #region HTTP
124-
125- /// <summary>
126- /// HTTP 请求的签名字段名称
127- /// </summary>
128- public const string HttpSignKey = "sign" ;
129-
130- /// <summary>
131- /// HTTP 请求的时间戳字段名称
132- /// </summary>
133- public const string HttpTimestampKey = "timestamp" ;
134-
135- #endregion
136-
137-
138- #region GlobalTimer 全局计时器
139-
140- /// <summary>
141- /// 数据存储间隔 单位 毫秒
142- /// </summary>
143- internal const int SaveIntervalInMilliSeconds = 300_000 ; //300_000;
144-
145- /// <summary>
146- /// </summary>
147- public const int MAGIC = 60 ;
148-
149- #endregion
1+ namespace GameFrameX . Utility . Setting ;
2+
3+ /// <summary>
4+ /// 全局常量类
5+ /// </summary>
6+ public static class GlobalConst
7+ {
8+ /// <summary>
9+ /// SessionId Key
10+ /// </summary>
11+ public const string SessionIdKey = "SESSION_ID" ;
12+
13+ /// <summary>
14+ /// ActorId Key
15+ /// </summary>
16+ public const string ActorIdKey = "ACTOR_ID" ;
17+
18+ /// <summary>
19+ /// 唯一ID
20+ /// </summary>
21+ public const string UniqueIdIdKey = "UNIQUEID_ID" ;
22+
23+ /// <summary>
24+ /// 组件代理名称后缀
25+ /// </summary>
26+ public const string ComponentAgentNameSuffix = "ComponentAgent" ;
27+
28+ /// <summary>
29+ /// 组件处理器名称后缀
30+ /// </summary>
31+ public const string ComponentHandlerNameSuffix = "Handler" ;
32+
33+ /// <summary>
34+ /// 组件代理包裹名称后缀
35+ /// </summary>
36+ public const string ComponentAgentWrapperNameSuffix = "ComponentAgentWrapper" ;
37+
38+ /// <summary>
39+ /// 组件包裹名称后缀
40+ /// </summary>
41+ public const string WrapperNameSuffix = "Wrapper" ;
42+
43+ /// <summary>
44+ /// 组件代理名称前缀
45+ /// </summary>
46+ public const string HotfixNameSpaceNamePrefix = "GameFrameX.Hotfix." ;
47+
48+ /// <summary>
49+ /// 秒标记
50+ /// </summary>
51+ public const int SecondMask = 0b111111111111111111111111111111 ;
52+
53+ /// <summary>
54+ /// 最大全局ID
55+ /// </summary>
56+ public const int MaxGlobalId = MaxServerId * 1000 ;
57+
58+ /// <summary>
59+ /// 最小服务器ID
60+ /// </summary>
61+ public const int MinServerId = 1000 ;
62+
63+ /// <summary>
64+ /// 最大服务器ID
65+ /// </summary>
66+ public const int MaxServerId = 9999 ;
67+
68+ /// <summary>
69+ /// 最大Actor增量
70+ /// </summary>
71+ public const int MaxActorIncrease = 4095 ; // 4095
72+
73+ /// <summary>
74+ /// 最大唯一增量
75+ /// </summary>
76+ public const int MaxUniqueIncrease = 524287 ; //524287
77+
78+ /// <summary>
79+ /// 服务器ID 长度标记位=>49 = 63-14
80+ /// </summary>
81+ public const int ServerIdOrModuleIdMask = 49 ; //49+14=63
82+
83+ /// <summary>
84+ /// Actor类型标记
85+ /// </summary>
86+ public const int ActorTypeMask = 42 ; //42+7 = 49
87+
88+ /// <summary>
89+ /// 时间戳标记
90+ /// </summary>
91+ public const int TimestampMask = 12 ; //12+30 =42
92+
93+ /// <summary>
94+ /// 模块ID时间戳标记
95+ /// </summary>
96+ public const int ModuleIdTimestampMask = 19 ; //19+30 =42
97+
98+ #region ActorType
99+
100+ /// <summary>
101+ /// 空将会被判断为无效值
102+ /// </summary>
103+ public const ushort ActorTypeNone = 0 ;
104+
105+ /// <summary>
106+ /// 角色
107+ /// </summary>
108+ public const ushort ActorTypePlayer = 1 ;
109+
110+ /// <summary>
111+ /// 分割线(勿调整,勿用于业务逻辑)
112+ /// </summary>
113+ public const int ActorTypeSeparator = 128 ;
114+
115+ /// <summary>
116+ /// 服务类型
117+ /// </summary>
118+ public const int ActorTypeServer = 129 ;
119+
120+ /// <summary>
121+ /// 最大值
122+ /// </summary>
123+ public const int ActorTypeMax = 999 ;
124+
125+ #endregion
126+
127+
128+ #region HTTP
129+
130+ /// <summary>
131+ /// HTTP 请求的签名字段名称
132+ /// </summary>
133+ public const string HttpSignKey = "sign" ;
134+
135+ /// <summary>
136+ /// HTTP 请求的时间戳字段名称
137+ /// </summary>
138+ public const string HttpTimestampKey = "timestamp" ;
139+
140+ #endregion
141+
142+
143+ #region GlobalTimer 全局计时器
144+
145+ /// <summary>
146+ /// 数据存储间隔 单位 毫秒
147+ /// </summary>
148+ internal const int SaveIntervalInMilliSeconds = 300_000 ; //300_000;
149+
150+ /// <summary>
151+ /// </summary>
152+ public const int MAGIC = 60 ;
153+
154+ #endregion
150155}
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