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[增加]1. 增加Actor耗时的消息ID打印
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GameFrameX.Core/BaseHandler/BaseMessageHandler.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -62,7 +62,7 @@ protected Task InnerActionAsync()
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_stopwatch.Restart();
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var result = ActionAsync();
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_stopwatch.Stop();
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LogHelper.Debug($"消息处理器:{GetType().Name} 执行耗时:{_stopwatch.ElapsedMilliseconds} ms");
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LogHelper.Debug($"消息处理器:{GetType().Name},UniqueId:{Message.UniqueId} 执行耗时:{_stopwatch.ElapsedMilliseconds} ms");
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return result;
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}
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