@@ -45,18 +45,18 @@ public override async Task StartAsync()
4545 string exitMessage = null ;
4646 try
4747 {
48- LogHelper . InfoConsole ( $ "开始启动服务器{ Setting . ServerType } ") ;
48+ LogHelper . Info ( $ "开始启动服务器{ Setting . ServerType } ") ;
4949 var hotfixPath = Directory . GetCurrentDirectory ( ) + "/hotfix" ;
5050 if ( ! Directory . Exists ( hotfixPath ) )
5151 {
5252 Directory . CreateDirectory ( hotfixPath ) ;
5353 }
5454
55- LogHelper . DebugConsole ( "开始配置Actor限制逻辑..." ) ;
55+ LogHelper . Debug ( "开始配置Actor限制逻辑..." ) ;
5656 ActorLimit . Init ( ActorLimit . RuleType . None ) ;
57- LogHelper . DebugConsole ( "配置Actor限制逻辑结束..." ) ;
57+ LogHelper . Debug ( "配置Actor限制逻辑结束..." ) ;
5858
59- LogHelper . DebugConsole ( "开始启动数据库服务..." ) ;
59+ LogHelper . Debug ( "开始启动数据库服务..." ) ;
6060 var initResult = await GameDb . Init < MongoDbService > ( new DbOptions { ConnectionString = Setting . DataBaseUrl , Name = Setting . DataBaseName , } ) ;
6161 if ( initResult == false )
6262 {
@@ -76,18 +76,18 @@ public override async Task StartAsync()
7676 LogHelper . DebugConsole ( "进入游戏主循环..." ) ;
7777 GlobalSettings . LaunchTime = TimerHelper . GetUtcNow ( ) ;
7878 GlobalSettings . IsAppRunning = true ;
79- LogHelper . InfoConsole ( $ "服务器{ Setting . ServerType } 启动结束...") ;
79+ LogHelper . Info ( $ "服务器{ Setting . ServerType } 启动结束...") ;
8080 exitMessage = await AppExitToken ;
8181 }
8282 catch ( Exception e )
8383 {
84- LogHelper . InfoConsole ( $ "服务器执行异常,e:{ e } ") ;
84+ LogHelper . Info ( $ "服务器执行异常,e:{ e } ") ;
8585 LogHelper . Fatal ( e ) ;
8686 }
8787
88- LogHelper . InfoConsole ( "退出服务器开始" ) ;
88+ LogHelper . Info ( "退出服务器开始" ) ;
8989 await HotfixManager . Stop ( exitMessage ) ;
90- LogHelper . InfoConsole ( "退出服务器成功" ) ;
90+ LogHelper . Info ( "退出服务器成功" ) ;
9191 }
9292
9393 protected override void Init ( )
0 commit comments