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docs(OperationErrorCode): 更新错误码的英文描述和注释
为错误码添加英文描述并保留中文注释,方便国际化开发
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GameFrameX.NetWork/OperationErrorCode.cs

Lines changed: 59 additions & 39 deletions
Original file line numberDiff line numberDiff line change
@@ -32,121 +32,141 @@
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namespace GameFrameX.NetWork;
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/// <summary>
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/// 操作错误码
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/// Operation error codes
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/// </summary>
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/// <remarks>操作错误码</remarks>
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public static class OperationErrorCode
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{
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/// <summary>
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/// 成功
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/// Success
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/// </summary>
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[System.ComponentModel.Description("成功")]
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/// <remarks>成功</remarks>
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[System.ComponentModel.Description("Success / 成功")]
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public const int Success = 0;
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/// <summary>
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/// 配置表错误
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/// Configuration error
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/// </summary>
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[System.ComponentModel.Description("配置表错误")]
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/// <remarks>配置表错误</remarks>
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[System.ComponentModel.Description("Configuration error / 配置表错误")]
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public const int ConfigErr = 1;
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/// <summary>
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/// 参数错误
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/// Parameter error
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/// </summary>
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[System.ComponentModel.Description("客户端传递参数错误")]
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/// <remarks>参数错误</remarks>
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[System.ComponentModel.Description("Parameter error / 客户端传递参数错误")]
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public const int ParamErr = 2;
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/// <summary>
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/// 消耗不足
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/// Insufficient cost
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/// </summary>
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[System.ComponentModel.Description("消耗不足")]
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/// <remarks>消耗不足</remarks>
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[System.ComponentModel.Description("Insufficient cost / 消耗不足")]
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public const int CostNotEnough = 3;
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/// <summary>
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/// 未开通服务
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/// Service not enabled
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/// </summary>
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[System.ComponentModel.Description("未开通服务")]
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/// <remarks>未开通服务</remarks>
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[System.ComponentModel.Description("Service not enabled / 未开通服务")]
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public const int Forbidden = 4;
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/// <summary>
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/// 不存在
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/// Not found
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/// </summary>
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[System.ComponentModel.Description("不存在")]
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/// <remarks>不存在</remarks>
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[System.ComponentModel.Description("Not found / 不存在")]
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public const int NotFound = 5;
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/// <summary>
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/// 已经存在
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/// Already exists
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/// </summary>
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[System.ComponentModel.Description("已经存在")]
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/// <remarks>已经存在</remarks>
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[System.ComponentModel.Description("Already exists / 已经存在")]
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public const int HasExist = 6;
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/// <summary>
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/// 账号不存在或为空
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/// Account cannot be null or empty
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/// </summary>
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[System.ComponentModel.Description("账号不存在或为空")]
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/// <remarks>账号不存在或为空</remarks>
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[System.ComponentModel.Description("Account cannot be null or empty / 账号不存在或为空")]
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public const int AccountCannotBeNull = 7;
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/// <summary>
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/// 无法执行数据库修改
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/// Unable to execute database modification
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/// </summary>
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[System.ComponentModel.Description("无法执行数据库修改")]
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/// <remarks>无法执行数据库修改</remarks>
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[System.ComponentModel.Description("Unable to execute database modification / 无法执行数据库修改")]
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public const int Unprocessable = 8;
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/// <summary>
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/// 未知平台
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/// Unknown platform
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/// </summary>
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[System.ComponentModel.Description("未知平台")]
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/// <remarks>未知平台</remarks>
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[System.ComponentModel.Description("Unknown platform / 未知平台")]
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public const int UnknownPlatform = 9;
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/// <summary>
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/// 正常通知
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/// Normal notification
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/// </summary>
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[System.ComponentModel.Description("正常通知")]
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/// <remarks>正常通知</remarks>
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[System.ComponentModel.Description("Normal notification / 正常通知")]
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public const int Notice = 10;
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/// <summary>
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/// 功能未开启,主消息屏蔽
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/// Function not enabled, main message blocked
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/// </summary>
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[System.ComponentModel.Description("功能未开启,主消息屏蔽")]
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/// <remarks>功能未开启,主消息屏蔽</remarks>
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[System.ComponentModel.Description("Function not enabled, main message blocked / 功能未开启,主消息屏蔽")]
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public const int FuncNotOpen = 11;
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111124
/// <summary>
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/// 其他
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/// Other
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/// </summary>
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[System.ComponentModel.Description("其他")]
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/// <remarks>其他</remarks>
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[System.ComponentModel.Description("Other / 其他")]
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public const int Other = 12;
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/// <summary>
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/// 内部服务错误
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/// Internal server error
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/// </summary>
120-
[System.ComponentModel.Description("内部服务错误")]
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/// <remarks>内部服务错误</remarks>
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[System.ComponentModel.Description("Internal server error / 内部服务错误")]
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public const int InternalServerError = 13;
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/// <summary>
124-
/// 通知客户端服务器人数已达上限
139+
/// Server fully loaded
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/// </summary>
126-
[System.ComponentModel.Description("通知客户端服务器人数已达上限")]
141+
/// <remarks>通知客户端服务器人数已达上限</remarks>
142+
[System.ComponentModel.Description("Server fully loaded / 通知客户端服务器人数已达上限")]
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public const int ServerFullyLoaded = 14;
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/// <summary>
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/// 已经过期
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/// Has expired
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/// </summary>
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[System.ComponentModel.Description("已经过期")]
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/// <remarks>已经过期</remarks>
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[System.ComponentModel.Description("Has expired / 已经过期")]
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public const int HasExpiration = 15;
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/// <summary>
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/// 角色未授权;直接踢下线
153+
/// Player unauthorized, kick offline directly
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/// </summary>
138-
[System.ComponentModel.Description("角色未授权;直接踢下线")]
155+
/// <remarks>角色未授权;直接踢下线</remarks>
156+
[System.ComponentModel.Description("Player unauthorized, kick offline directly / 角色未授权;直接踢下线")]
139157
public const int PlayerUnauthorized = 16;
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/// <summary>
142-
/// 没有权限
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/// No permission
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/// </summary>
144-
[System.ComponentModel.Description("没有权限")]
162+
/// <remarks>没有权限</remarks>
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[System.ComponentModel.Description("No permission / 没有权限")]
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public const int NoPermission = 17;
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/// <summary>
148-
/// 执行超时 / Execution timeout
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/// Execution timeout
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/// </summary>
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[System.ComponentModel.Description("执行超时")]
169+
/// <remarks>执行超时</remarks>
170+
[System.ComponentModel.Description("Execution timeout / 执行超时")]
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public const int TimeOut = 18;
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}

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