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[修改]1. 修改Game启动的日志打印
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GameFrameX.Launcher/StartUp/AppStartUpGame.cs

Lines changed: 10 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -17,25 +17,26 @@ public override async Task StartAsync()
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Directory.CreateDirectory(hotfixPath);
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}
1919

20-
LogHelper.InfoConsole("开始配置Actor限制逻辑...");
20+
LogHelper.DebugConsole("开始配置Actor限制逻辑...");
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ActorLimit.Init(ActorLimit.RuleType.None);
22-
LogHelper.InfoConsole("配置Actor限制逻辑结束...");
22+
LogHelper.DebugConsole("配置Actor限制逻辑结束...");
2323

24-
LogHelper.InfoConsole("开始启动数据库服务...");
24+
LogHelper.DebugConsole("开始启动数据库服务...");
2525
GameDb.Init<MongoDbService>(Setting.DataBaseUrl, Setting.DataBaseName);
26-
LogHelper.InfoConsole("启动数据库服务 结束...");
26+
LogHelper.DebugConsole("启动数据库服务 结束...");
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28-
LogHelper.InfoConsole("注册组件开始...");
28+
LogHelper.DebugConsole("注册组件开始...");
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await ComponentRegister.Init(typeof(AppsHandler).Assembly);
30-
LogHelper.InfoConsole("注册组件结束...");
30+
LogHelper.DebugConsole("注册组件结束...");
3131

32-
LogHelper.InfoConsole("开始加载热更新模块...");
32+
LogHelper.DebugConsole("开始加载热更新模块...");
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await HotfixManager.LoadHotfixModule(Setting);
34-
LogHelper.InfoConsole("加载热更新模块结束...");
34+
LogHelper.DebugConsole("加载热更新模块结束...");
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36-
LogHelper.InfoConsole("进入游戏主循环...");
36+
LogHelper.DebugConsole("进入游戏主循环...");
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GlobalSettings.LaunchTime = DateTime.Now;
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GlobalSettings.IsAppRunning = true;
39+
LogHelper.InfoConsole($"服务器{Setting.ServerType}启动结束...");
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await AppExitToken;
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}
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catch (Exception e)

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