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[修改]1. 修改启动代码的命名空间
1 parent c62f6d9 commit 85f7d1e

17 files changed

+29
-33
lines changed

Assets/Scenes/Launcher.unity

Lines changed: 12 additions & 12 deletions
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@@ -1012,18 +1012,18 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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componentType: GameFrameX.Procedure.Runtime.ProcedureManager
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m_AvailableProcedureTypeNames:
1015-
- GameFrameX.Procedure.ProcedureCreateDownloader
1016-
- GameFrameX.Procedure.ProcedureDownloadWebFiles
1017-
- GameFrameX.Procedure.ProcedureGameLauncherState
1018-
- GameFrameX.Procedure.ProcedureGetAppVersionInfoState
1019-
- GameFrameX.Procedure.ProcedureGetGameAssetPackageVersionInfoByDefaultPackageState
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- GameFrameX.Procedure.ProcedureGetGlobalInfoState
1021-
- GameFrameX.Procedure.ProcedureLauncherState
1022-
- GameFrameX.Procedure.ProcedurePatchDone
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- GameFrameX.Procedure.ProcedurePatchInit
1024-
- GameFrameX.Procedure.ProcedureUpdateManifest
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- GameFrameX.Procedure.ProcedureUpdateStaticVersion
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m_EntranceProcedureTypeName: GameFrameX.Procedure.ProcedureLauncherState
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- Unity.Startup.Procedure.ProcedureCreateDownloader
1016+
- Unity.Startup.Procedure.ProcedureDownloadWebFiles
1017+
- Unity.Startup.Procedure.ProcedureGameLauncherState
1018+
- Unity.Startup.Procedure.ProcedureGetAppVersionInfoState
1019+
- Unity.Startup.Procedure.ProcedureGetGameAssetPackageVersionInfoByDefaultPackageState
1020+
- Unity.Startup.Procedure.ProcedureGetGlobalInfoState
1021+
- Unity.Startup.Procedure.ProcedureLauncherState
1022+
- Unity.Startup.Procedure.ProcedurePatchDone
1023+
- Unity.Startup.Procedure.ProcedurePatchInit
1024+
- Unity.Startup.Procedure.ProcedureUpdateManifest
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- Unity.Startup.Procedure.ProcedureUpdateStaticVersion
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m_EntranceProcedureTypeName: Unity.Startup.Procedure.ProcedureLauncherState
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--- !u!114 &1917164023
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MonoBehaviour:
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m_ObjectHideFlags: 0

Assets/Scripts/Framework/Procedure/HotfixHelper.cs

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@@ -3,7 +3,7 @@
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using GameFrameX.Runtime;
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using HybridCLR;
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6-
namespace GameFrameX.Procedure
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namespace Unity.Startup.Procedure
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{
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public static class HotfixHelper
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{

Assets/Scripts/Framework/Procedure/LauncherUIHandler.cs

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@@ -1,10 +1,9 @@
1-
using Game.Model;
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using GameFrameX.Asset.Runtime;
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using GameFrameX.Asset.Runtime;
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using GameFrameX.Event.Runtime;
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using GameFrameX.Runtime;
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using GameFrameX.UI.Runtime;
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namespace GameFrameX.Procedure
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namespace Unity.Startup.Procedure
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{
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public static class LauncherUIHandler
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{

Assets/Scripts/Framework/Procedure/PatchUpdater/ProcedureCreateDownloader.cs

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@@ -5,7 +5,7 @@
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using UnityEngine;
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using YooAsset;
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namespace GameFrameX.Procedure
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namespace Unity.Startup.Procedure
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{
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internal sealed class ProcedureCreateDownloader : ProcedureBase
1111
{

Assets/Scripts/Framework/Procedure/PatchUpdater/ProcedureDownloadWebFiles.cs

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@@ -6,7 +6,7 @@
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using GameFrameX.Runtime;
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using YooAsset;
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9-
namespace GameFrameX.Procedure
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namespace Unity.Startup.Procedure
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{
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internal sealed class ProcedureDownloadWebFiles : ProcedureBase
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{

Assets/Scripts/Framework/Procedure/PatchUpdater/ProcedurePatchDone.cs

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@@ -3,7 +3,7 @@
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using GameFrameX.Procedure.Runtime;
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using UnityEngine;
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6-
namespace GameFrameX.Procedure
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namespace Unity.Startup.Procedure
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{
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internal sealed class ProcedurePatchDone : ProcedureBase
99
{

Assets/Scripts/Framework/Procedure/PatchUpdater/ProcedurePatchInit.cs

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@@ -5,7 +5,7 @@
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using GameFrameX.Runtime;
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using YooAsset;
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8-
namespace GameFrameX.Procedure
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namespace Unity.Startup.Procedure
99
{
1010
internal sealed class ProcedurePatchInit : ProcedureBase
1111
{

Assets/Scripts/Framework/Procedure/PatchUpdater/ProcedureUpdateManifest.cs

Lines changed: 1 addition & 2 deletions
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@@ -1,5 +1,4 @@
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using System.Collections;
2-
using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using GameFrameX.Asset.Runtime;
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using GameFrameX.Fsm.Runtime;
@@ -8,7 +7,7 @@
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using UnityEngine;
98
using YooAsset;
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namespace GameFrameX.Procedure
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namespace Unity.Startup.Procedure
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{
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internal sealed class ProcedureUpdateManifest : ProcedureBase
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{

Assets/Scripts/Framework/Procedure/PatchUpdater/ProcedureUpdateStaticVersion.cs

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@@ -7,7 +7,7 @@
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using UnityEngine;
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using YooAsset;
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namespace GameFrameX.Procedure
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namespace Unity.Startup.Procedure
1111
{
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internal sealed class ProcedureUpdateStaticVersion : ProcedureBase
1313
{

Assets/Scripts/Framework/Procedure/ProcedureGameLauncherState.cs

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@@ -2,7 +2,7 @@
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using GameFrameX.Fsm.Runtime;
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using GameFrameX.Procedure.Runtime;
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5-
namespace GameFrameX.Procedure
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namespace Unity.Startup.Procedure
66
{
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/// <summary>
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/// 启动热更新游戏

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