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chore(release): 2.5.0 [skip ci]
# [2.5.0](2.4.0...2.5.0) (2025-12-23) ### Bug Fixes * **Network:** 优化RPC超时错误信息,包含消息类型全名 ([ce4fb0d](ce4fb0d)) * **Network:** 修复RPC超时处理逻辑错误并优化性能 ([213b99d](213b99d)) * **Network:** 修复RPC错误码处理条件判断错误 ([37c2cb1](37c2cb1)) * **Network:** 修正应用获得焦点时心跳包的默认行为 ([b5840f6](b5840f6)) * **Network:** 修正接收消息日志中使用错误的MessageId获取方法 ([09c5853](09c5853)) * **Network:** 修正网络日志中消息ID的获取方式 ([d60741a](d60741a)) * **Network:** 移除未实现的Close方法并修正SystemTcpNetworkChannel中的Close调用 ([c07dee1](c07dee1)) * **Network:** 调整消息发送和日志记录顺序以避免潜在问题 ([38a77c7](38a77c7)) * 在NetworkChannelBase中释放messageObject引用 ([d8634ec](d8634ec)) ### Features * **network:** 为网络关闭添加原因和错误码参数 ([688de90](688de90)) * **网络:** 为RPC调用添加忽略错误码选项 ([f50f845](f50f845)) * **网络:** 添加失去焦点时发送心跳包的功能 ([1927396](1927396)) * **网络:** 添加应用获得焦点时发送心跳包的功能 ([ccc8504](ccc8504))
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CHANGELOG.md

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# [2.5.0](https://github.com/gameframex/com.gameframex.unity.network/compare/2.4.0...2.5.0) (2025-12-23)
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### Bug Fixes
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* **Network:** 优化RPC超时错误信息,包含消息类型全名 ([ce4fb0d](https://github.com/gameframex/com.gameframex.unity.network/commit/ce4fb0d704f04b9536ca0ba776a1cc4addae2322))
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* **Network:** 修复RPC超时处理逻辑错误并优化性能 ([213b99d](https://github.com/gameframex/com.gameframex.unity.network/commit/213b99dac04baba62fd5225abfc86d33a9e54e31))
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* **Network:** 修复RPC错误码处理条件判断错误 ([37c2cb1](https://github.com/gameframex/com.gameframex.unity.network/commit/37c2cb10484381a57de27c79a33d8c34f6fa503a))
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* **Network:** 修正应用获得焦点时心跳包的默认行为 ([b5840f6](https://github.com/gameframex/com.gameframex.unity.network/commit/b5840f62295458cf37a87db9dafbe6b4dfafdf20))
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* **Network:** 修正接收消息日志中使用错误的MessageId获取方法 ([09c5853](https://github.com/gameframex/com.gameframex.unity.network/commit/09c58538831507e8d1e4f69cb552c7605cf3bc75))
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* **Network:** 修正网络日志中消息ID的获取方式 ([d60741a](https://github.com/gameframex/com.gameframex.unity.network/commit/d60741af11e2d9594b9d3f1ecea703ff5f18a2b7))
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* **Network:** 移除未实现的Close方法并修正SystemTcpNetworkChannel中的Close调用 ([c07dee1](https://github.com/gameframex/com.gameframex.unity.network/commit/c07dee1191f8f5f42982de7c94b2e0dbd77384c9))
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* **Network:** 调整消息发送和日志记录顺序以避免潜在问题 ([38a77c7](https://github.com/gameframex/com.gameframex.unity.network/commit/38a77c7598ee0f503c0ff1cf0b986aef8d478d63))
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* 在NetworkChannelBase中释放messageObject引用 ([d8634ec](https://github.com/gameframex/com.gameframex.unity.network/commit/d8634ecd9cf8d32851d83f30d53e650b9a00bdcb))
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### Features
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* **network:** 为网络关闭添加原因和错误码参数 ([688de90](https://github.com/gameframex/com.gameframex.unity.network/commit/688de90357b6b053ae4d382d147f97397319bbb7))
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* **网络:** 为RPC调用添加忽略错误码选项 ([f50f845](https://github.com/gameframex/com.gameframex.unity.network/commit/f50f84505f8cf20d78cdac9e31e61344795b7a8b))
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* **网络:** 添加失去焦点时发送心跳包的功能 ([1927396](https://github.com/gameframex/com.gameframex.unity.network/commit/1927396e6eadd9180636f252ba2ab867c01bea25))
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* **网络:** 添加应用获得焦点时发送心跳包的功能 ([ccc8504](https://github.com/gameframex/com.gameframex.unity.network/commit/ccc8504dffd6ac81023244c1d5d217650891afc9))
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# Changelog
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## [2.4.0](https://github.com/GameFrameX/com.gameframex.unity.network/tree/2.4.0) (2025-10-15)

package.json

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"displayName": "Game Frame X Network",
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"category": "Game Framework X",
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"description": "独立游戏前后端一体化解决方案,独立游戏开发者的圆梦大使。\n文档地址: https://gameframex.doc.alianblank.com \n Game Frame X Network组件 - Unity网络功能包,提供网络功能,使网络功能的使用更加简单高效。",
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"version": "2.4.0",
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"version": "2.5.0",
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"unity": "2019.4",
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"keywords": [
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"GameFrameX"
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],
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"repository": {
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"name": "com.gameframex.unity.network",
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"url": "https://github.com/gameframex/com.gameframex.unity.network.git",
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"url": "git+https://github.com/gameframex/com.gameframex.unity.network.git",
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"type": "git"
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},
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"author": {
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"@semantic-release/changelog": "^6.0.3",
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"@semantic-release/git": "^10.0.1"
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}
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}
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}

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