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lines changed Original file line number Diff line number Diff line change 1+ # [ 2.5.0] ( https://github.com/gameframex/com.gameframex.unity.network/compare/2.4.0...2.5.0 ) (2025-12-23)
2+
3+
4+ ### Bug Fixes
5+
6+ * ** Network:** 优化RPC超时错误信息,包含消息类型全名 ([ ce4fb0d] ( https://github.com/gameframex/com.gameframex.unity.network/commit/ce4fb0d704f04b9536ca0ba776a1cc4addae2322 ) )
7+ * ** Network:** 修复RPC超时处理逻辑错误并优化性能 ([ 213b99d] ( https://github.com/gameframex/com.gameframex.unity.network/commit/213b99dac04baba62fd5225abfc86d33a9e54e31 ) )
8+ * ** Network:** 修复RPC错误码处理条件判断错误 ([ 37c2cb1] ( https://github.com/gameframex/com.gameframex.unity.network/commit/37c2cb10484381a57de27c79a33d8c34f6fa503a ) )
9+ * ** Network:** 修正应用获得焦点时心跳包的默认行为 ([ b5840f6] ( https://github.com/gameframex/com.gameframex.unity.network/commit/b5840f62295458cf37a87db9dafbe6b4dfafdf20 ) )
10+ * ** Network:** 修正接收消息日志中使用错误的MessageId获取方法 ([ 09c5853] ( https://github.com/gameframex/com.gameframex.unity.network/commit/09c58538831507e8d1e4f69cb552c7605cf3bc75 ) )
11+ * ** Network:** 修正网络日志中消息ID的获取方式 ([ d60741a] ( https://github.com/gameframex/com.gameframex.unity.network/commit/d60741af11e2d9594b9d3f1ecea703ff5f18a2b7 ) )
12+ * ** Network:** 移除未实现的Close方法并修正SystemTcpNetworkChannel中的Close调用 ([ c07dee1] ( https://github.com/gameframex/com.gameframex.unity.network/commit/c07dee1191f8f5f42982de7c94b2e0dbd77384c9 ) )
13+ * ** Network:** 调整消息发送和日志记录顺序以避免潜在问题 ([ 38a77c7] ( https://github.com/gameframex/com.gameframex.unity.network/commit/38a77c7598ee0f503c0ff1cf0b986aef8d478d63 ) )
14+ * 在NetworkChannelBase中释放messageObject引用 ([ d8634ec] ( https://github.com/gameframex/com.gameframex.unity.network/commit/d8634ecd9cf8d32851d83f30d53e650b9a00bdcb ) )
15+
16+
17+ ### Features
18+
19+ * ** network:** 为网络关闭添加原因和错误码参数 ([ 688de90] ( https://github.com/gameframex/com.gameframex.unity.network/commit/688de90357b6b053ae4d382d147f97397319bbb7 ) )
20+ * ** 网络:** 为RPC调用添加忽略错误码选项 ([ f50f845] ( https://github.com/gameframex/com.gameframex.unity.network/commit/f50f84505f8cf20d78cdac9e31e61344795b7a8b ) )
21+ * ** 网络:** 添加失去焦点时发送心跳包的功能 ([ 1927396] ( https://github.com/gameframex/com.gameframex.unity.network/commit/1927396e6eadd9180636f252ba2ab867c01bea25 ) )
22+ * ** 网络:** 添加应用获得焦点时发送心跳包的功能 ([ ccc8504] ( https://github.com/gameframex/com.gameframex.unity.network/commit/ccc8504dffd6ac81023244c1d5d217650891afc9 ) )
23+
124# Changelog
225
326## [ 2.4.0] ( https://github.com/GameFrameX/com.gameframex.unity.network/tree/2.4.0 ) (2025-10-15)
Original file line number Diff line number Diff line change 33 "displayName" : " Game Frame X Network" ,
44 "category" : " Game Framework X" ,
55 "description" : " 独立游戏前后端一体化解决方案,独立游戏开发者的圆梦大使。\n 文档地址: https://gameframex.doc.alianblank.com \n Game Frame X Network组件 - Unity网络功能包,提供网络功能,使网络功能的使用更加简单高效。" ,
6- "version" : " 2.4 .0" ,
6+ "version" : " 2.5 .0" ,
77 "unity" : " 2019.4" ,
88 "keywords" : [
99 " GameFrameX"
1010 ],
1111 "repository" : {
1212 "name" : " com.gameframex.unity.network" ,
13- "url" : " https://github.com/gameframex/com.gameframex.unity.network.git" ,
13+ "url" : " git+ https://github.com/gameframex/com.gameframex.unity.network.git" ,
1414 "type" : " git"
1515 },
1616 "author" : {
3131 "@semantic-release/changelog" : " ^6.0.3" ,
3232 "@semantic-release/git" : " ^10.0.1"
3333 }
34- }
34+ }
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