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[修改]1. 修改防裁剪
1 parent a743bca commit a2559c6

23 files changed

+42
-1
lines changed

Runtime/EventArgs/NetworkClosedEventArgs.cs

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@@ -12,6 +12,7 @@ namespace GameFrameX.Network.Runtime
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/// <summary>
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/// 网络连接关闭事件。
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public sealed class NetworkClosedEventArgs : GameEventArgs
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{
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/// <summary>

Runtime/EventArgs/NetworkConnectedEventArgs.cs

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@@ -12,6 +12,7 @@ namespace GameFrameX.Network.Runtime
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/// <summary>
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/// 网络连接成功事件。
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public sealed class NetworkConnectedEventArgs : GameEventArgs
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{
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/// <summary>

Runtime/EventArgs/NetworkCustomErrorEventArgs.cs

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@@ -12,6 +12,7 @@ namespace GameFrameX.Network.Runtime
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/// <summary>
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/// 用户自定义网络错误事件。
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public sealed class NetworkCustomErrorEventArgs : GameEventArgs
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{
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/// <summary>

Runtime/EventArgs/NetworkErrorEventArgs.cs

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@@ -13,6 +13,7 @@ namespace GameFrameX.Network.Runtime
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/// <summary>
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/// 网络错误事件。
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public sealed class NetworkErrorEventArgs : GameEventArgs
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{
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/// <summary>

Runtime/EventArgs/NetworkMissHeartBeatEventArgs.cs

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@@ -12,6 +12,7 @@ namespace GameFrameX.Network.Runtime
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/// <summary>
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/// 网络心跳包丢失事件。
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public sealed class NetworkMissHeartBeatEventArgs : GameEventArgs
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{
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/// <summary>

Runtime/Network/Base/MessageHandlerAttribute.cs

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@@ -9,6 +9,7 @@ namespace GameFrameX.Network.Runtime
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/// 网络非RPC返回消息处理器
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/// </summary>
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[AttributeUsage(AttributeTargets.Method)]
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[UnityEngine.Scripting.Preserve]
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public class MessageHandlerAttribute : Attribute
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{
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public const BindingFlags Flags = BindingFlags.Default | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;

Runtime/Network/Base/MessageObject.cs

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@@ -39,5 +39,10 @@ public void SetUpdateUniqueId(int uniqueId)
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{
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UniqueId = uniqueId;
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}
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public override string ToString()
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{
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return Utility.Json.ToJson(this);
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}
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}
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}

Runtime/Network/Helper/DefaultMessageCompressHandler.cs

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@@ -6,6 +6,7 @@ namespace GameFrameX.Network.Runtime
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/// <summary>
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/// 默认消息压缩处理
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public sealed class DefaultMessageCompressHandler : IMessageCompressHandler, IPacketHandler
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{
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/// <summary>

Runtime/Network/Helper/DefaultMessageDecompressHandler.cs

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@@ -6,6 +6,7 @@ namespace GameFrameX.Network.Runtime
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/// <summary>
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/// 默认消息解压处理
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public sealed class DefaultMessageDecompressHandler : IMessageDecompressHandler, IPacketHandler
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{
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/// <summary>

Runtime/Network/Helper/DefaultNetworkChannelHelper.cs

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@@ -1,12 +1,15 @@
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using System;
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using System.IO;
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using System.Reflection;
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using GameFrameX.Event.Runtime;
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using GameFrameX.Runtime;
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namespace GameFrameX.Network.Runtime
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{
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/// <summary>
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/// 默认网络通道帮助
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public class DefaultNetworkChannelHelper : INetworkChannelHelper, IReference
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{
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private INetworkChannel m_NetworkChannel;

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