@@ -100,18 +100,18 @@ public void Initialize(INetworkChannel netChannel)
100100 }
101101 }
102102
103- Event . Subscribe ( NetworkConnectedEventArgs . EventId , OnNetConnected ) ;
104- Event . Subscribe ( NetworkClosedEventArgs . EventId , OnNetClosed ) ;
105- Event . Subscribe ( NetworkMissHeartBeatEventArgs . EventId , OnNetMissHeartBeat ) ;
106- Event . Subscribe ( NetworkErrorEventArgs . EventId , OnNetError ) ;
103+ Event . CheckSubscribe ( NetworkConnectedEventArgs . EventId , OnNetworkConnectedEventArgs ) ;
104+ Event . CheckSubscribe ( NetworkClosedEventArgs . EventId , OnNetworkClosedEventArgs ) ;
105+ Event . CheckSubscribe ( NetworkMissHeartBeatEventArgs . EventId , OnNetworkMissHeartBeatEventArgs ) ;
106+ Event . CheckSubscribe ( NetworkErrorEventArgs . EventId , OnNetworkErrorEventArgs ) ;
107107 }
108108
109109 public void Shutdown ( )
110110 {
111- Event . Unsubscribe ( NetworkConnectedEventArgs . EventId , OnNetConnected ) ;
112- Event . Unsubscribe ( NetworkClosedEventArgs . EventId , OnNetClosed ) ;
113- Event . Unsubscribe ( NetworkMissHeartBeatEventArgs . EventId , OnNetMissHeartBeat ) ;
114- Event . Unsubscribe ( NetworkErrorEventArgs . EventId , OnNetError ) ;
111+ Event . Unsubscribe ( NetworkConnectedEventArgs . EventId , OnNetworkConnectedEventArgs ) ;
112+ Event . Unsubscribe ( NetworkClosedEventArgs . EventId , OnNetworkClosedEventArgs ) ;
113+ Event . Unsubscribe ( NetworkMissHeartBeatEventArgs . EventId , OnNetworkMissHeartBeatEventArgs ) ;
114+ Event . Unsubscribe ( NetworkErrorEventArgs . EventId , OnNetworkErrorEventArgs ) ;
115115 m_NetworkChannel = null ;
116116 }
117117
@@ -169,7 +169,7 @@ public void Clear()
169169 m_NetworkChannel = null ;
170170 }
171171
172- private void OnNetConnected ( object sender , GameEventArgs e )
172+ private void OnNetworkConnectedEventArgs ( object sender , GameEventArgs e )
173173 {
174174 if ( ! ( e is NetworkConnectedEventArgs ne ) || ne . NetworkChannel != m_NetworkChannel )
175175 {
@@ -179,7 +179,7 @@ private void OnNetConnected(object sender, GameEventArgs e)
179179 Log . Debug ( $ "网络连接成功......{ ne . NetworkChannel . Name } ") ;
180180 }
181181
182- private void OnNetClosed ( object sender , GameEventArgs e )
182+ private void OnNetworkClosedEventArgs ( object sender , GameEventArgs e )
183183 {
184184 if ( ! ( e is NetworkClosedEventArgs ne ) || ne . NetworkChannel != m_NetworkChannel )
185185 {
@@ -189,7 +189,7 @@ private void OnNetClosed(object sender, GameEventArgs e)
189189 Log . Debug ( $ "网络连接关闭......{ ne . NetworkChannel . Name } ") ;
190190 }
191191
192- private void OnNetMissHeartBeat ( object sender , GameEventArgs e )
192+ private void OnNetworkMissHeartBeatEventArgs ( object sender , GameEventArgs e )
193193 {
194194 if ( ! ( e is NetworkMissHeartBeatEventArgs ne ) || ne . NetworkChannel != m_NetworkChannel )
195195 {
@@ -199,7 +199,7 @@ private void OnNetMissHeartBeat(object sender, GameEventArgs e)
199199 Log . Warning ( Utility . Text . Format ( "Network channel '{0}' miss heart beat '{1}' times." , ne . NetworkChannel . Name , ne . MissCount ) ) ;
200200 }
201201
202- private void OnNetError ( object sender , GameEventArgs e )
202+ private void OnNetworkErrorEventArgs ( object sender , GameEventArgs e )
203203 {
204204 if ( ! ( e is NetworkErrorEventArgs ne ) || ne . NetworkChannel != m_NetworkChannel )
205205 {
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