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[修改]1. 修改监听事件的函数名称
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Runtime/Network/Helper/DefaultNetworkChannelHelper.cs

Lines changed: 12 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -100,18 +100,18 @@ public void Initialize(INetworkChannel netChannel)
100100
}
101101
}
102102

103-
Event.Subscribe(NetworkConnectedEventArgs.EventId, OnNetConnected);
104-
Event.Subscribe(NetworkClosedEventArgs.EventId, OnNetClosed);
105-
Event.Subscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetMissHeartBeat);
106-
Event.Subscribe(NetworkErrorEventArgs.EventId, OnNetError);
103+
Event.CheckSubscribe(NetworkConnectedEventArgs.EventId, OnNetworkConnectedEventArgs);
104+
Event.CheckSubscribe(NetworkClosedEventArgs.EventId, OnNetworkClosedEventArgs);
105+
Event.CheckSubscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetworkMissHeartBeatEventArgs);
106+
Event.CheckSubscribe(NetworkErrorEventArgs.EventId, OnNetworkErrorEventArgs);
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}
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109109
public void Shutdown()
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{
111-
Event.Unsubscribe(NetworkConnectedEventArgs.EventId, OnNetConnected);
112-
Event.Unsubscribe(NetworkClosedEventArgs.EventId, OnNetClosed);
113-
Event.Unsubscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetMissHeartBeat);
114-
Event.Unsubscribe(NetworkErrorEventArgs.EventId, OnNetError);
111+
Event.Unsubscribe(NetworkConnectedEventArgs.EventId, OnNetworkConnectedEventArgs);
112+
Event.Unsubscribe(NetworkClosedEventArgs.EventId, OnNetworkClosedEventArgs);
113+
Event.Unsubscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetworkMissHeartBeatEventArgs);
114+
Event.Unsubscribe(NetworkErrorEventArgs.EventId, OnNetworkErrorEventArgs);
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m_NetworkChannel = null;
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}
117117

@@ -169,7 +169,7 @@ public void Clear()
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m_NetworkChannel = null;
170170
}
171171

172-
private void OnNetConnected(object sender, GameEventArgs e)
172+
private void OnNetworkConnectedEventArgs(object sender, GameEventArgs e)
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{
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if (!(e is NetworkConnectedEventArgs ne) || ne.NetworkChannel != m_NetworkChannel)
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{
@@ -179,7 +179,7 @@ private void OnNetConnected(object sender, GameEventArgs e)
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Log.Debug($"网络连接成功......{ne.NetworkChannel.Name}");
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}
181181

182-
private void OnNetClosed(object sender, GameEventArgs e)
182+
private void OnNetworkClosedEventArgs(object sender, GameEventArgs e)
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{
184184
if (!(e is NetworkClosedEventArgs ne) || ne.NetworkChannel != m_NetworkChannel)
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{
@@ -189,7 +189,7 @@ private void OnNetClosed(object sender, GameEventArgs e)
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Log.Debug($"网络连接关闭......{ne.NetworkChannel.Name}");
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}
191191

192-
private void OnNetMissHeartBeat(object sender, GameEventArgs e)
192+
private void OnNetworkMissHeartBeatEventArgs(object sender, GameEventArgs e)
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{
194194
if (!(e is NetworkMissHeartBeatEventArgs ne) || ne.NetworkChannel != m_NetworkChannel)
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{
@@ -199,7 +199,7 @@ private void OnNetMissHeartBeat(object sender, GameEventArgs e)
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Log.Warning(Utility.Text.Format("Network channel '{0}' miss heart beat '{1}' times.", ne.NetworkChannel.Name, ne.MissCount));
200200
}
201201

202-
private void OnNetError(object sender, GameEventArgs e)
202+
private void OnNetworkErrorEventArgs(object sender, GameEventArgs e)
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{
204204
if (!(e is NetworkErrorEventArgs ne) || ne.NetworkChannel != m_NetworkChannel)
205205
{

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