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[增加]1. 增加程序集防裁剪引用
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using UnityEngine;
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namespace GameFrameX.Network.Runtime
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{
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public class GameFrameXNetworkCroppingHelper : MonoBehaviour
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{
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private void Start()
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{
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_ = typeof(GameFrameX.Network.Runtime.AddressFamily);
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_ = typeof(GameFrameX.Network.Runtime.BasePacketHeartBeatHandler);
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_ = typeof(GameFrameX.Network.Runtime.DefaultMessageCompressHandler);
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_ = typeof(GameFrameX.Network.Runtime.DefaultMessageDecompressHandler);
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_ = typeof(GameFrameX.Network.Runtime.DefaultNetworkChannelHelper);
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_ = typeof(GameFrameX.Network.Runtime.DefaultPacketReceiveBodyHandler);
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_ = typeof(GameFrameX.Network.Runtime.DefaultPacketReceiveHeaderHandler);
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_ = typeof(GameFrameX.Network.Runtime.DefaultPacketSendBodyHandler);
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_ = typeof(GameFrameX.Network.Runtime.DefaultPacketSendHeaderHandler);
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_ = typeof(GameFrameX.Network.Runtime.GameFrameXNetworkCroppingHelper);
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_ = typeof(GameFrameX.Network.Runtime.IHeartBeatMessage);
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_ = typeof(GameFrameX.Network.Runtime.IMessageCompressHandler);
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_ = typeof(GameFrameX.Network.Runtime.IMessageDecompressHandler);
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_ = typeof(GameFrameX.Network.Runtime.IMessageHandler);
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_ = typeof(GameFrameX.Network.Runtime.INetworkChannel);
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_ = typeof(GameFrameX.Network.Runtime.INetworkChannelHelper);
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_ = typeof(GameFrameX.Network.Runtime.INetworkManager);
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_ = typeof(GameFrameX.Network.Runtime.INetworkSocket);
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_ = typeof(GameFrameX.Network.Runtime.INotifyMessage);
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_ = typeof(GameFrameX.Network.Runtime.IPacketHandler);
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_ = typeof(GameFrameX.Network.Runtime.IPacketHeartBeatHandler);
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_ = typeof(GameFrameX.Network.Runtime.IPacketReceiveBodyHandler);
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_ = typeof(GameFrameX.Network.Runtime.IPacketReceiveHeaderHandler);
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_ = typeof(GameFrameX.Network.Runtime.IPacketSendBodyHandler);
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_ = typeof(GameFrameX.Network.Runtime.IPacketSendHeaderHandler);
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_ = typeof(GameFrameX.Network.Runtime.IRequestMessage);
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_ = typeof(GameFrameX.Network.Runtime.IResponseMessage);
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_ = typeof(GameFrameX.Network.Runtime.MessageHandlerAttribute);
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_ = typeof(GameFrameX.Network.Runtime.MessageHttpObject);
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_ = typeof(GameFrameX.Network.Runtime.MessageObject);
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_ = typeof(GameFrameX.Network.Runtime.MessageTypeHandlerAttribute);
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_ = typeof(GameFrameX.Network.Runtime.NetworkClosedEventArgs);
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_ = typeof(GameFrameX.Network.Runtime.NetworkComponent);
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_ = typeof(GameFrameX.Network.Runtime.NetworkConnectedEventArgs);
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_ = typeof(GameFrameX.Network.Runtime.NetworkErrorCode);
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_ = typeof(GameFrameX.Network.Runtime.NetworkErrorEventArgs);
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_ = typeof(GameFrameX.Network.Runtime.NetworkManager);
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_ = typeof(GameFrameX.Network.Runtime.NetworkManager.ConnectState);
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_ = typeof(GameFrameX.Network.Runtime.NetworkManager.HeartBeatState);
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_ = typeof(GameFrameX.Network.Runtime.NetworkManager.NetworkChannelBase);
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_ = typeof(GameFrameX.Network.Runtime.NetworkManager.ReceiveState);
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_ = typeof(GameFrameX.Network.Runtime.NetworkManager.RpcState);
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_ = typeof(GameFrameX.Network.Runtime.NetworkManager.RpcState.RpcMessageData);
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_ = typeof(GameFrameX.Network.Runtime.NetworkManager.SendState);
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_ = typeof(GameFrameX.Network.Runtime.NetworkMissHeartBeatEventArgs);
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_ = typeof(GameFrameX.Network.Runtime.ProtoMessageHandler);
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_ = typeof(GameFrameX.Network.Runtime.ProtoMessageIdHandler);
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_ = typeof(GameFrameX.Network.Runtime.ServiceType);
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}
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}
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}

Runtime/GameFrameXNetworkCroppingHelper.cs.meta

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