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[修改]1. 修改命名空间的引用
1 parent 68d8e8b commit f46afdf

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-1
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Runtime/EventArgs/NetworkClosedEventArgs.cs

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//------------------------------------------------------------
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using GameFrameX.Event.Runtime;
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using GameFrameX.Runtime;
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namespace GameFrameX.Network.Runtime
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{

Runtime/EventArgs/NetworkConnectedEventArgs.cs

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//------------------------------------------------------------
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using GameFrameX.Event.Runtime;
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using GameFrameX.Runtime;
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namespace GameFrameX.Network.Runtime
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{

Runtime/EventArgs/NetworkCustomErrorEventArgs.cs

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//------------------------------------------------------------
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using GameFrameX.Event.Runtime;
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using GameFrameX.Runtime;
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namespace GameFrameX.Network.Runtime
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{

Runtime/EventArgs/NetworkErrorEventArgs.cs

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using System.Net.Sockets;
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using GameFrameX.Event.Runtime;
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using GameFrameX.Runtime;
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namespace GameFrameX.Network.Runtime
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{

Runtime/EventArgs/NetworkMissHeartBeatEventArgs.cs

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//------------------------------------------------------------
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using GameFrameX.Event.Runtime;
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using GameFrameX.Runtime;
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namespace GameFrameX.Network.Runtime
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{

Runtime/Network/Base/MessageObject.cs

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using Newtonsoft.Json;
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using GameFrameX.Runtime;
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using Newtonsoft.Json;
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#if ENABLE_GAME_FRAME_X_PROTOBUF
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using ProtoBuf;
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#endif

Runtime/Network/Network/NetworkManager.ReceiveState.cs

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using System;
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using System.IO;
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using GameFrameX.Runtime;
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namespace GameFrameX.Network.Runtime
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{

Runtime/Network/Network/NetworkManager.cs

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using System;
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using System.Collections.Generic;
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using System.Net.Sockets;
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using GameFrameX.Runtime;
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namespace GameFrameX.Network.Runtime
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{

Runtime/Network/Network/ProtoMessageIdHandler.cs

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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using GameFrameX.Runtime;
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// using System.Text;
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