@@ -104,7 +104,7 @@ public void Initialize(INetworkChannel netChannel)
104104 Event . Subscribe ( NetworkClosedEventArgs . EventId , OnNetClosed ) ;
105105 Event . Subscribe ( NetworkMissHeartBeatEventArgs . EventId , OnNetMissHeartBeat ) ;
106106 Event . Subscribe ( NetworkErrorEventArgs . EventId , OnNetError ) ;
107- Event . Subscribe ( NetworkConnectedEventArgs . EventId , OnNetCustomError ) ;
107+ Event . Subscribe ( NetworkCustomErrorEventArgs . EventId , OnNetCustomError ) ;
108108 }
109109
110110 public void Shutdown ( )
@@ -113,7 +113,7 @@ public void Shutdown()
113113 Event . Unsubscribe ( NetworkClosedEventArgs . EventId , OnNetClosed ) ;
114114 Event . Unsubscribe ( NetworkMissHeartBeatEventArgs . EventId , OnNetMissHeartBeat ) ;
115115 Event . Unsubscribe ( NetworkErrorEventArgs . EventId , OnNetError ) ;
116- Event . Unsubscribe ( NetworkConnectedEventArgs . EventId , OnNetCustomError ) ;
116+ Event . Unsubscribe ( NetworkCustomErrorEventArgs . EventId , OnNetCustomError ) ;
117117 m_NetworkChannel = null ;
118118 }
119119
@@ -178,7 +178,7 @@ private void OnNetConnected(object sender, GameEventArgs e)
178178 return ;
179179 }
180180
181- Log . Info ( "网络连接成功......" ) ;
181+ Log . Info ( $ "网络连接成功......{ ne . NetworkChannel . Name } ") ;
182182 }
183183
184184 private void OnNetClosed ( object sender , GameEventArgs e )
@@ -188,15 +188,13 @@ private void OnNetClosed(object sender, GameEventArgs e)
188188 return ;
189189 }
190190
191- Log . Info ( "网络连接关闭......" ) ;
191+ Log . Info ( $ "网络连接关闭......{ ne . NetworkChannel . Name } ") ;
192192 }
193193
194194 private void OnNetMissHeartBeat ( object sender , GameEventArgs e )
195195 {
196196 if ( ! ( e is NetworkMissHeartBeatEventArgs ne ) || ne . NetworkChannel != m_NetworkChannel ) return ;
197197 Log . Warning ( Utility . Text . Format ( "Network channel '{0}' miss heart beat '{1}' times." , ne . NetworkChannel . Name , ne . MissCount ) ) ;
198- // if (ne.MissCount < 2) return;
199- // ne.NetChannel.Close();
200198 }
201199
202200 private void OnNetError ( object sender , GameEventArgs e )
@@ -216,6 +214,8 @@ private void OnNetCustomError(object sender, GameEventArgs e)
216214 {
217215 return ;
218216 }
217+
218+ Log . Error ( Utility . Text . Format ( "Network channel '{0}' error" , ne . NetworkChannel . Name ) ) ;
219219 }
220220 }
221221}
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