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[修复]1. 修复网络消息监听错误的问题
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Runtime/Network/Helper/DefaultNetworkChannelHelper.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -104,7 +104,7 @@ public void Initialize(INetworkChannel netChannel)
104104
Event.Subscribe(NetworkClosedEventArgs.EventId, OnNetClosed);
105105
Event.Subscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetMissHeartBeat);
106106
Event.Subscribe(NetworkErrorEventArgs.EventId, OnNetError);
107-
Event.Subscribe(NetworkConnectedEventArgs.EventId, OnNetCustomError);
107+
Event.Subscribe(NetworkCustomErrorEventArgs.EventId, OnNetCustomError);
108108
}
109109

110110
public void Shutdown()
@@ -113,7 +113,7 @@ public void Shutdown()
113113
Event.Unsubscribe(NetworkClosedEventArgs.EventId, OnNetClosed);
114114
Event.Unsubscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetMissHeartBeat);
115115
Event.Unsubscribe(NetworkErrorEventArgs.EventId, OnNetError);
116-
Event.Unsubscribe(NetworkConnectedEventArgs.EventId, OnNetCustomError);
116+
Event.Unsubscribe(NetworkCustomErrorEventArgs.EventId, OnNetCustomError);
117117
m_NetworkChannel = null;
118118
}
119119

@@ -178,7 +178,7 @@ private void OnNetConnected(object sender, GameEventArgs e)
178178
return;
179179
}
180180

181-
Log.Info("网络连接成功......");
181+
Log.Info($"网络连接成功......{ne.NetworkChannel.Name}");
182182
}
183183

184184
private void OnNetClosed(object sender, GameEventArgs e)
@@ -188,15 +188,13 @@ private void OnNetClosed(object sender, GameEventArgs e)
188188
return;
189189
}
190190

191-
Log.Info("网络连接关闭......");
191+
Log.Info($"网络连接关闭......{ne.NetworkChannel.Name}");
192192
}
193193

194194
private void OnNetMissHeartBeat(object sender, GameEventArgs e)
195195
{
196196
if (!(e is NetworkMissHeartBeatEventArgs ne) || ne.NetworkChannel != m_NetworkChannel) return;
197197
Log.Warning(Utility.Text.Format("Network channel '{0}' miss heart beat '{1}' times.", ne.NetworkChannel.Name, ne.MissCount));
198-
// if (ne.MissCount < 2) return;
199-
// ne.NetChannel.Close();
200198
}
201199

202200
private void OnNetError(object sender, GameEventArgs e)
@@ -216,6 +214,8 @@ private void OnNetCustomError(object sender, GameEventArgs e)
216214
{
217215
return;
218216
}
217+
218+
Log.Error(Utility.Text.Format("Network channel '{0}' error", ne.NetworkChannel.Name));
219219
}
220220
}
221221
}

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