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This repository was archived by the owner on Dec 25, 2023. It is now read-only.
- 2021-07-23: use windows events to reduce cpu overhead
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- 2021-08-10: use WaitOnAddress to further reduce cpu overhead. some 16k x 16k textures (BC7 format) posted as "release 1".
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- 2021-08-28: proof-of-concept culling: textures for objects behind view are evicted
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- 2021-09-20: fixed race condition that could result in hang on exit
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- 2021-10-21: code refactor to improve sampler feedback streaming library API
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- 2021-12-03: added BC1 asset collection as "release 2." All texture assets (.xet files) can reside in the same directory despite format differences, and can co-exist in the same GPU heap. Also minor source tweaks, including fix to not cull base "terrain" object.
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## License
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Sample and its code provided under MIT license, please see [LICENSE](/LICENSE). All third-party source code provided under their own respective and MIT-compatible Open Source licenses.
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