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main.h
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58 lines (39 loc) · 1.07 KB
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#define BATTLELOC_MARKER 0
#define BATTLELOC_ISVICLOC 1
#define BATTLELOC_OWNER 2
#define VICLOC_ID 0
#define VICLOC_POS 1
#define VICLOC_NAME 2
#define VICLOC_OWNER 3
#define VICLOC_MARKER 4
#define VICLOC_MARKER_TYPE "mil_flag"
#define BATTLE_LOC_COLOR "ColorOrange"
#define BATTLE_LOC_ALPHA 0.3
// Radius
#define DEPLOY_AREA_SIZE 75
#define BATTLE_AREA_SIZE 500
#define BATTKE_VICLOC_FROM_EDGE 200
#define MAX_SELECTED_BGS 15
#define UTYPE_NUMBER_INFANTRY 0
#define UTYPE_NUMBER_VEHICLE 1
#define UTYPE_NUMBER_CREW 2
#define DBGL_NONE 0
#define DBGL_AICOM 2
#define DBGL_AIGM 4
#define DBGL_VISI 8
#define DBGL_MORA 16
#define DBGL_GMGUI 32
#define FORCE_ID 0
#define FORCE_SIDE 1
#define FORCE_ICON 2
#define FORCE_POSMARKER 3
#define FORCE_NUM_MOVES 4
#define FORCE_BG_TYPES 5
#define FORCE_MAN_POOL 6
#define FORCE_ROSTER 7
#define FORCE_ICON_SIZE 128
#define VEH_ATTRS_TYPE 0
#define VEH_ATTRS_CREW 1
#define VEH_ATTRS_SIZE 2
#define BASE_MORALE 0.5 // Min morale
#define MAX_DIFFICULTY_LEVELS 4