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[COTLMP] Bump the release to v0.0.0.2
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COTLMP/COTLMP.csproj

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<TargetFramework>net472</TargetFramework>
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<AssemblyName>COTLMP</AssemblyName>
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<Product>Cult of the Lamb Multiplayer Mod Plug-In</Product>
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<Version>0.0.0.1</Version>
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<Version>0.0.0.2</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>

COTLMP/Data/Version.cs

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{
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public const string CotlMpGuid = "geob99.cotl.cotlmp";
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public const string CotlMpName = "Cult of the Lamb Multiplayer Mod Plug-In";
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public const string CotlMpVer = "0.0.0.1";
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public const string CotlMpVer = "0.0.0.2";
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}
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}
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README.md

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1. You can install BepInEx by [following this guide](https://docs.bepinex.dev/articles/user_guide/installation/index.html). After that follow the instructions on how to setup BepInEx for the game for the first time. **NOTE** that the mod uses **BepInEx 5.4.23.3**!
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2. You can get the COTL API mod [from here](https://github.com/xhayper/COTL_API/releases/tag/v0.3.1). **NOTE** that the mod uses **COTL API v0.3.1**! The API library must be installed manually!
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3. Once BepInEx is fully configured, extract **COTL_API.dll** and **COTLMP.dll** to the `Cult of the Lamb\BepInEx\plugins` destination folder.
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3. Once BepInEx is fully configured, extract the **COTLMP** folder to the `Cult of the Lamb\BepInEx\plugins` destination folder. **DO NOT FORGET** to put **COTL_API.dll** into the mod folder otherwise COTLMP won't run!_
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4. Simply run the game and the mod should be ready to be loaded!
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## Contributing

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