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remove octree tilehashes
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src/b3dm.tileset/OctreeTiler.cs

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@@ -98,7 +98,6 @@ private HashSet<string> CreateTileForLargestGeometries3D(BoundingBox3D bbox, int
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{
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// clone processedGeometries to avoid modifying the original set in recursive calls
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var localProcessedGeometries = new HashSet<string>(processedGeometries);
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var tileHashes = new HashSet<string>();
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// Get the largest geometries (up to MaxFeaturesPerTile) for this tile at this level
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int target_srs = tilingSettings.KeepProjection ? inputTable.EPSGCode : 4978;
@@ -109,7 +108,6 @@ private HashSet<string> CreateTileForLargestGeometries3D(BoundingBox3D bbox, int
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if (geometriesToProcess.Count > 0) {
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foreach (var geom in geometriesToProcess.Where(geom => !string.IsNullOrEmpty(geom.Hash))) {
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localProcessedGeometries.Add(geom.Hash);
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tileHashes.Add(geom.Hash);
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}
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var file = $"{tilesetSettings.OutputSettings.ContentFolder}{Path.AltDirectorySeparatorChar}{tile.Level}_{tile.Z}_{tile.X}_{tile.Y}.glb";

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