3838class SsEffectsDownsampleShaderRD : public ShaderRD {
3939public:
4040 SsEffectsDownsampleShaderRD () {
41- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/ss_effects_downsample.glsl" );
41+ String shader_path = _get_shader_base_dir () + " /effects/ss_effects_downsample.glsl" ;
42+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
4243 if (res.error ) {
43- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/ss_effects_downsample.glsl " );
44+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
4445 }
4546
4647 setup (res.vertex_code , res.fragment_code , res.compute_code , " SsEffectsDownsampleShaderRD" );
@@ -50,9 +51,10 @@ class SsEffectsDownsampleShaderRD : public ShaderRD {
5051class SsaoShaderRD : public ShaderRD {
5152public:
5253 SsaoShaderRD () {
53- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/ssao.glsl" );
54+ String shader_path = _get_shader_base_dir () + " /effects/ssao.glsl" ;
55+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
5456 if (res.error ) {
55- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/ssao.glsl " );
57+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
5658 }
5759
5860 setup (res.vertex_code , res.fragment_code , res.compute_code , " SsaoShaderRD" );
@@ -62,9 +64,10 @@ class SsaoShaderRD : public ShaderRD {
6264class SsaoBlurShaderRD : public ShaderRD {
6365public:
6466 SsaoBlurShaderRD () {
65- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/ssao_blur.glsl" );
67+ String shader_path = _get_shader_base_dir () + " /effects/ssao_blur.glsl" ;
68+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
6669 if (res.error ) {
67- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/ssao_blur.glsl " );
70+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
6871 }
6972
7073 setup (res.vertex_code , res.fragment_code , res.compute_code , " SsaoBlurShaderRD" );
@@ -74,9 +77,10 @@ class SsaoBlurShaderRD : public ShaderRD {
7477class SsaoImportanceMapShaderRD : public ShaderRD {
7578public:
7679 SsaoImportanceMapShaderRD () {
77- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/ssao_importance_map.glsl" );
80+ String shader_path = _get_shader_base_dir () + " /effects/ssao_importance_map.glsl" ;
81+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
7882 if (res.error ) {
79- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/ssao_importance_map.glsl " );
83+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
8084 }
8185
8286 setup (res.vertex_code , res.fragment_code , res.compute_code , " SsaoImportanceMapShaderRD" );
@@ -86,9 +90,10 @@ class SsaoImportanceMapShaderRD : public ShaderRD {
8690class SsaoInterleaveShaderRD : public ShaderRD {
8791public:
8892 SsaoInterleaveShaderRD () {
89- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/ssao_interleave.glsl" );
93+ String shader_path = _get_shader_base_dir () + " /effects/ssao_interleave.glsl" ;
94+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
9095 if (res.error ) {
91- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/ssao_interleave.glsl " );
96+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
9297 }
9398
9499 setup (res.vertex_code , res.fragment_code , res.compute_code , " SsaoInterleaveShaderRD" );
@@ -98,9 +103,10 @@ class SsaoInterleaveShaderRD : public ShaderRD {
98103class SsilShaderRD : public ShaderRD {
99104public:
100105 SsilShaderRD () {
101- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/ssil.glsl" );
106+ String shader_path = _get_shader_base_dir () + " /effects/ssil.glsl" ;
107+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
102108 if (res.error ) {
103- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/ssil.glsl " );
109+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
104110 }
105111
106112 setup (res.vertex_code , res.fragment_code , res.compute_code , " SsilShaderRD" );
@@ -110,9 +116,10 @@ class SsilShaderRD : public ShaderRD {
110116class SsilBlurShaderRD : public ShaderRD {
111117public:
112118 SsilBlurShaderRD () {
113- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/ssil_blur.glsl" );
119+ String shader_path = _get_shader_base_dir () + " /effects/ssil_blur.glsl" ;
120+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
114121 if (res.error ) {
115- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/ssil_blur.glsl " );
122+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
116123 }
117124
118125 setup (res.vertex_code , res.fragment_code , res.compute_code , " SsilBlurShaderRD" );
@@ -122,9 +129,10 @@ class SsilBlurShaderRD : public ShaderRD {
122129class SsilImportanceMapShaderRD : public ShaderRD {
123130public:
124131 SsilImportanceMapShaderRD () {
125- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/ssil_importance_map.glsl" );
132+ String shader_path = _get_shader_base_dir () + " /effects/ssil_importance_map.glsl" ;
133+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
126134 if (res.error ) {
127- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/ssil_importance_map.glsl " );
135+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
128136 }
129137
130138 setup (res.vertex_code , res.fragment_code , res.compute_code , " SsilImportanceMapShaderRD" );
@@ -134,9 +142,10 @@ class SsilImportanceMapShaderRD : public ShaderRD {
134142class SsilInterleaveShaderRD : public ShaderRD {
135143public:
136144 SsilInterleaveShaderRD () {
137- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/ssil_interleave.glsl" );
145+ String shader_path = _get_shader_base_dir () + " /effects/ssil_interleave.glsl" ;
146+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
138147 if (res.error ) {
139- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/ssil_interleave.glsl " );
148+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
140149 }
141150
142151 setup (res.vertex_code , res.fragment_code , res.compute_code , " SsilInterleaveShaderRD" );
@@ -146,9 +155,10 @@ class SsilInterleaveShaderRD : public ShaderRD {
146155class SubsurfaceScatteringShaderRD : public ShaderRD {
147156public:
148157 SubsurfaceScatteringShaderRD () {
149- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/subsurface_scattering.glsl" );
158+ String shader_path = _get_shader_base_dir () + " /effects/subsurface_scattering.glsl" ;
159+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
150160 if (res.error ) {
151- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/subsurface_scattering.glsl " );
161+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
152162 }
153163
154164 setup (res.vertex_code , res.fragment_code , res.compute_code , " SubsurfaceScatteringShaderRD" );
@@ -158,9 +168,10 @@ class SubsurfaceScatteringShaderRD : public ShaderRD {
158168class ScreenSpaceReflectionDownsampleShaderRD : public ShaderRD {
159169public:
160170 ScreenSpaceReflectionDownsampleShaderRD () {
161- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/screen_space_reflection_downsample.glsl" );
171+ String shader_path = _get_shader_base_dir () + " /effects/screen_space_reflection_downsample.glsl" ;
172+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
162173 if (res.error ) {
163- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/screen_space_reflection_downsample.glsl " );
174+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
164175 }
165176
166177 setup (res.vertex_code , res.fragment_code , res.compute_code , " ScreenSpaceReflectionDownsampleShaderRD" );
@@ -170,9 +181,10 @@ class ScreenSpaceReflectionDownsampleShaderRD : public ShaderRD {
170181class ScreenSpaceReflectionHizShaderRD : public ShaderRD {
171182public:
172183 ScreenSpaceReflectionHizShaderRD () {
173- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/screen_space_reflection_hiz.glsl" );
184+ String shader_path = _get_shader_base_dir () + " /effects/screen_space_reflection_hiz.glsl" ;
185+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
174186 if (res.error ) {
175- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/screen_space_reflection_hiz.glsl " );
187+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
176188 }
177189
178190 setup (res.vertex_code , res.fragment_code , res.compute_code , " ScreenSpaceReflectionHizShaderRD" );
@@ -182,9 +194,10 @@ class ScreenSpaceReflectionHizShaderRD : public ShaderRD {
182194class ScreenSpaceReflectionShaderRD : public ShaderRD {
183195public:
184196 ScreenSpaceReflectionShaderRD () {
185- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/screen_space_reflection.glsl" );
197+ String shader_path = _get_shader_base_dir () + " /effects/screen_space_reflection.glsl" ;
198+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
186199 if (res.error ) {
187- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/screen_space_reflection.glsl " );
200+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
188201 }
189202
190203 setup (res.vertex_code , res.fragment_code , res.compute_code , " ScreenSpaceReflectionShaderRD" );
@@ -194,9 +207,10 @@ class ScreenSpaceReflectionShaderRD : public ShaderRD {
194207class ScreenSpaceReflectionFilterShaderRD : public ShaderRD {
195208public:
196209 ScreenSpaceReflectionFilterShaderRD () {
197- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/screen_space_reflection_filter.glsl" );
210+ String shader_path = _get_shader_base_dir () + " /effects/screen_space_reflection_filter.glsl" ;
211+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
198212 if (res.error ) {
199- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/screen_space_reflection_filter.glsl " );
213+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
200214 }
201215
202216 setup (res.vertex_code , res.fragment_code , res.compute_code , " ScreenSpaceReflectionFilterShaderRD" );
@@ -206,9 +220,10 @@ class ScreenSpaceReflectionFilterShaderRD : public ShaderRD {
206220class ScreenSpaceReflectionResolveShaderRD : public ShaderRD {
207221public:
208222 ScreenSpaceReflectionResolveShaderRD () {
209- ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (" ./shaders/effects/screen_space_reflection_resolve.glsl" );
223+ String shader_path = _get_shader_base_dir () + " /effects/screen_space_reflection_resolve.glsl" ;
224+ ShaderLoaderRD::ShaderLoadResult res = ShaderLoaderRD::get_singleton ()->load_shader_file (shader_path);
210225 if (res.error ) {
211- CRASH_NOW_MSG (" Failed to load shader file: ./shaders/effects/screen_space_reflection_resolve.glsl " );
226+ CRASH_NOW_MSG (vformat ( " Failed to load shader file: %s " , shader_path) );
212227 }
213228
214229 setup (res.vertex_code , res.fragment_code , res.compute_code , " ScreenSpaceReflectionResolveShaderRD" );
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