-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathproject.godot
More file actions
105 lines (93 loc) · 3.12 KB
/
project.godot
File metadata and controls
105 lines (93 loc) · 3.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "State",
"class": "AttackState",
"language": "GDScript",
"path": "res://models/characters/nhizi/states/attack.gd"
}, {
"base": "State",
"class": "GraspState",
"language": "GDScript",
"path": "res://models/characters/nhizi/states/grasp.gd"
}, {
"base": "State",
"class": "IdleState",
"language": "GDScript",
"path": "res://models/characters/nhizi/states/idle.gd"
}, {
"base": "KinematicBody",
"class": "Pushable",
"language": "GDScript",
"path": "res://scripts/pushable.gd"
}, {
"base": "Node",
"class": "State",
"language": "GDScript",
"path": "res://scripts/state.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://scripts/state_machine.gd"
}, {
"base": "GraspState",
"class": "UpperLeftGraspSuccessState",
"language": "GDScript",
"path": "res://models/characters/nhizi/states/upper_left_grasp_success.gd"
} ]
_global_script_class_icons={
"AttackState": "",
"GraspState": "",
"IdleState": "",
"Pushable": "",
"State": "",
"StateMachine": "",
"UpperLeftGraspSuccessState": ""
}
[application]
config/name="Chronicles of Ololor"
run/main_scene="res://main.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=720
[input]
run_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
run_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
crawling={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
gles3/shaders/shader_compilation_mode=2
gles3/shaders/shader_compilation_mode.mobile=2
gles3/shaders/shader_compilation_mode.web=2
environment/default_environment="res://default_env.tres"