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chore(release): 1.0.0-preview.2 [skip ci]
# [1.0.0-preview.2](v1.0.0-preview.1...v1.0.0-preview.2) (2021-05-09) ### Features * add variable database ([1437275](1437275))
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CHANGELOG.md

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# [1.0.0-preview.2](https://github.com/GhooTS/GTScriptableVariable/compare/v1.0.0-preview.1...v1.0.0-preview.2) (2021-05-09)
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### Features
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* add variable database ([1437275](https://github.com/GhooTS/GTScriptableVariable/commit/14372756d53d9a3409294d793b5e53a9c429bd18))
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# 1.0.0-preview.1 (2021-03-18)
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* add alternative way to subscribe to an Game Event ([b3e09be](https://github.com/GhooTS/GTScriptableVariable/commit/b3e09be332711d306883fbe6a492de880a58f654))
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* add new widget and extended options for updating widget ([1cdb71f](https://github.com/GhooTS/GTScriptableVariable/commit/1cdb71fd23f9df7f2e047e7c1c7f280b3a4aca05))
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* Add package manifests file ([2394474](https://github.com/GhooTS/GTScriptableVariable/commit/2394474145ea1294b9ad00e25a8de809ed2e660b))
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package.json

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{
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"name": "com.biernat-krzysztof.gt-variable",
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"displayName": "GTVariable",
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"version": "1.0.0-preview.1",
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"version": "1.0.0-preview.2",
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"unity": "2019.3",
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"description": "This repository is based on Ryan Hipple Talk about Game Architecture with Scriptable Objects and containe collection of wrappers that can help you manage dependancies between systems/components. Make sure to be familiar with concept of scriptable objects, because they are the core of this package.",
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"keywords": [

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